Where 2.0 Panel Presentation “The Next Wave of AR: Social Augmented Experiences”
I’ve posted my slides for the Where 2.0 panel “The Next Wave of AR: Social Augmented Experiences” organized by Tish Shute. After a review of the current state of augmented reality experiences in terms of the social interactions supported (using the metric of ‘social maturity’), it shares 9 principles for creating social AR experiences that people will enjoy and value.
Special points to those who spot the embedded April Fool’s joke…
Category: Augmented Reality, Everyware, User Experience (UX) | Tags: AR, augmented_reality, design, interaction_design, patterns, social_augmented_experiences, ubicomp Comment »