Archive for April 2010


Understanding Frameworks: Beyond Findability IA Summit Workshop Slides

April 8th, 2010 — 12:00am

I’m posting slides for my ‘Understanding Frameworks’ portion of the Beyond Findability workshop on strategic practices just given at the 2010 IA Summit.  This portion of the full-day program emphasizes understanding and identifying the common things that make up a design framework, concentrating on the simple structure that designers need to grasp in order to create their own effective frameworks for solving design challenges. I hope you find it informative and useful!

Design frameworks offer substantial benefits to all parties involved in creating high quality user experiences for products, services, digital media, and the emerging interaction spaces of augmented reality, ubiquitous computing, and cross-media storytelling. Frameworks allow designers to better adapt to the rapid shifts in the digital environment by leveraging increasing modularity, granularity, and structure, and accommodating the far-reaching changes inherent in the rise of co-creative dynamics. This presentation – part of a full-day workshop delivered at the 2009 & 2010 Information Architecture Summits – identifies the elements common to all design frameworks, and offers best practices on effectively putting frameworks into immediate use.  Altogether, it is a short course in the creation and use of customized design frameworks for addressing the complexity of strategic experience design.

Understanding Frameworks: Beyond Findability IA Summit 2010 from Joe Lamantia

Comment » | Building Blocks, Information Architecture, User Experience (UX)

Where 2.0 Panel Presentation “The Next Wave of AR: Social Augmented Experiences”

April 2nd, 2010 — 12:00am

I’ve posted my slides for the Where 2.0 panel “The Next Wave of AR: Social Augmented Experiences” organized by Tish Shute. After a review of the current state of augmented reality experiences in terms of the social interactions supported (using the metric of ‘social maturity’), it shares 9 principles for creating social AR experiences that people will enjoy and value.

Special points to those who spot the embedded April Fool’s joke…

Design Principles for Social Augmented Experiences: Next Wave of AR Panel | Where 2.0 from Joe Lamantia

Comment » | Augmented Reality, Everyware, User Experience (UX)

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