Archive for March 2008


The Organizational Architecture of Failure

March 23rd, 2008 — 12:00am

The culture, structure, and workings of an organization often pose greater challenges for User Experience practitioners than any technical or design questions at hand. If you’d like to know more about the factors behind these situations, be sure to check out We Tried To Warn You: The Organizational Architecture of Failure, by Peter Jones, just published by Boxes and Arrows.
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Peter is an independent consultant with deep expertise in research, product design, and strategy. His talk for the panel on failure at the 2007 IA Summit was insightful and in-depth, and this two-part series offers quite a bit more very useful material on the roots and warning signs of organizational failure (by comparison, consider the very brief post I put up on the same subject a few years ago.)

Peter’s is the second written feature to come out of the failure panel (my missive on the parallels between entrepreneurial and societal failure was the first). I’m looking forward to part two of We Tried To Warn You, as well as additional features from the remaining two panelists, Christian Crumlish and Lorelei Brown!

Here’s a snippet, to whet your appetite:

How do we even know when an organization fails? What are the differences between a major product failure (involving function or adoption) and a business failure that threatens the organization? An organizational-level failure is a recognizable event, one which typically follows a series of antecedent events or decisions that led to the large-scale breakdown. My working definition: When significant initiatives critical to business strategy fail to meet their highest-priority stated goals.”

Comment » | Ideas, Information Architecture, Uncategorized

Hybrids: Architectures For The Ecology of Co-Creation

March 21st, 2008 — 12:00am

Common models for participation in social and contributory media invariably set ‘content creators’ – the group of people who provide original material – at the top of an implied or explicit scale of comparative value. Bradley Horowitz’s Content Production Pyramid is one example, Forrester’s Social Technographics Ladder is another. In these models, value – usually to potential marketers or advertisers external to the domain in question – is usually measured in terms of the level of involvement of the different groups present, whether consumers, synthesizers, or creators.
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By the numbers, these models are accurate: the vast majority of the content in social media comes from a small slice of the population. And for businesses, content creators offer greater potential to commercialize / monetize / trade influence.

It’s time to evolve these models a bit, to better align them with the sweeping DIY cultural and technological shift happening offline in the real world, as well as online.

The DIY shift manifests in many ways:

The essential feature of the DIY shift is co-creation: the presence of many more people in *all aspects* of creation and production, whether of software, goods, ideas, etc. Co-creation encompasses more than straightforward on-line content creation – such as sharing a photo, or writing a blog post – acknowledged by the architecture of participation, user-generated content (and ugly term…), crowd-sourcing, and collective and contributory media models.
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Co-creation includes active shaping of structure, pattern, rules, and mechanisms, that support simple content creation. This requires activity and involvement from roles we often label editor, builder, designer, or architect, depending on the context. The pyramid and ladder models either implicitly collapse these perspectives into the general category of ‘creator’, which obscures very important distinctions between them, or leaves them out entirely (I’m not sure which). It is possible to plot these more nuanced creative roles on the general continuum of ‘level of involvement’, and I often do this when I talk about the future of design in the DIY world.

A better model for this world is the ecology of co-creation, which recognizes that the key difference between industrial production models and the DIY future is that the walls separating traditional creators from consumers have fallen, and all parties interconnect. Judgements of value in ecologies take on very different meanings: Consider the differing but all vitally important roles of producers, consumers, and decomposers in a living ecosystem.
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What will an ecology of co-creation look like in practical / operational form? In The Bottom Is Not Enough, Kevin Kelly offers, “…now that crowd-sourcing and social webs are all the rage, it’s worth repeating: the bottom is not enough. You need a bit of top-down as well.”

An ecology of co-creation that combines top-down architecture and design with bottom-up contribution and participation will take the form of a deliberate hybrid.

I’ll quote Kelly again (at some length):

Here’s how I sum it up:  The bottom-up hive mind will always take us much further than even seems possible. It keeps surprising us in this regard. Given enough time, dumb things can be smarter than we think.

At that same time, the bottom-up hive mind will never take us to our end goal. We are too impatient. So we add design and top down control to get where we want to go.

The systems we keep will be hybrid creations. They will have a strong rootstock of peer-to-peer generation, grafted below highly refined strains of controlling functions.  Sturdy, robust foundations of user-made content and crowd-sourced innovation will feed very small slivers of leadership agility. Pure plays of 100% smart mobs or 100% smart elites will be rare.

The real art of business and organizations in the network economy will not be in harnessing the crowd of “everybody” (simple!) but in finding the appropriate hybrid mix of bottom and top for each niche, at the right time. The mix of control/no-control will shift as a system grows and matures.

[Side note: Metaphors for achieving the appropriate mix of control/no-control for a system will likely include choreographing, cultivating, tuning, conducting, and shepherding, in contrast to our current directive framings such as driving, directing, or managing.]

Knowledge at Wharton echoes Kelly, in their recent article The Experts vs. the Amateurs: A Tug of War over the Future of Media
A tug of war over the future of media may be brewing between so-called user-generated content — including amateurs who produce blogs, video and audio for public consumption — and professional journalists, movie makers and record labels, along with the deep-pocketed companies that back them. The likely outcome: a hybrid approach built around entirely new business models, say experts at Wharton.

No one has quite figured out what these new business models will look like, though experimentation is under way with many new ventures from startups and existing organizations.

The BBC is putting hybridization and tuning into effect now, albeit in limited ways that do not reflect a dramatic shift of business model.

In Value of citizen journalism Peter Horrocks writes:

Where the BBC is hosting debate we will want the information generated to be editorially valuable. Simply having sufficient resource to be able to moderate the volume of debate we now receive is an issue in itself.

And the fact that we are having to apply significant resource to a facility that is contributed regularly by only a small percentage of our audiences is something we have to bear in mind. Although of course a higher proportion read forums or benefit indirectly from how it feeds into our journalism. So we may have to loosen our grip and be less worried about the range of views expressed, with very clear labeling about the BBC’s editorial non-endorsement of such content. But there are obvious risks.

We need to be able to extract real editorial value from such contributions more easily. We are exploring as many technological solutions as we can for filtering the content, looking for intelligent software that can help journalists find the nuggets and ways in which the audience itself can help us to cope with the volume and sift it.

What does all this mean for design(ers)? Stay tuned for part two…

Comment » | Civil Society, Ideas, Information Architecture, Social Media

Discount Code For Rosenfeld Media

March 17th, 2008 — 12:00am

Use the discount code FOJOEL10 to receive 10% off Rosenfeld Media books purchased online. Everyone loves a bargain!

Comment » | Information Architecture, Reading Room, Tools

New Books: ‘Tagging’ and ‘Mental Models’

March 12th, 2008 — 12:00am

If you’re interested in tagging and social metadata, social bookmarking, or information management, be sure to check out Gene Smith’s Tagging: People-Powered Metadata for the Social Web recently published by from New Riders. I reviewed some of the early drafts of the book, and it’s come together very nicely.
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Tagging takes a very practical approach, and provides an ample set of examples in support of the insightful analysis. After an overview of tagging and its value, the book addresses tagging system design, tags in relation to traditional metadata and classification systems, and covers the user experience of creating and navigating tag clouds.

Gene likes to build things, so Tagging includes a chapter on technical design complete with suggested tools and tutorials for creating your own tagging apps.

All in all, Tagging is a worthy introduction to the subject, and a guide for deeper exploration.
While we’re talking books, kudos to Rosenfeld Media on the publication of their first book, Mental Models; Aligning Design Strategy with Human Behavior, by the very talented Indi Young!
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Mental Models is richly illustrated, filled with examples, lucid, and accompanied by a considerable amount of additional content from the Rosenfeld Media website.

Indi has considerable experience teaching others the techniques and methods behind creating insightful mental models for audiences and customers. Cognitive / frameworky methods can feel a bit heady at times (especially how-to’s on those methods), but Mental Models is straightforward reading throughout, and an eminently practical guide to using this important tool for user experience design and strategy.

Mental Models is available electronically as a .pdf for individual and group licenses, or in hard copy; it’s choose your own medium in action.

Comment » | Reading Room, Tag Clouds, User Experience (UX), User Research

Video of My BlogTalk Presentation

March 11th, 2008 — 12:00am

Video of my BlogTalk presentation ‘What happens when everyone designs social media? Practical suggestions for handling new ethical dilemmas’ is available from Ustream.tv. The resolution is low (it was shot with a webcam) but the audio is good: follow along with the slides on your own for the full experience.

More videos of BlogTalk sessions here.

 

 

Comment » | Ethics & Design, Networks and Systems, Social Media, User Experience (UX)

User Experience and the Security State: JetBlue’s New Terminal

March 11th, 2008 — 12:00am

The design of JetBlue’s new terminal at JFK as reported in the NY Times is a good example of the intersection of user experience design, and the specific technical and political requirements of the post-9/11 security-oriented state. The layout of the new terminal is focused on directing passengers as quickly as possible through a screen of 20 security lanes, and includes thoughtful features like wide security gates to accommodate luggage and wheelchairs, and rubber flooring for areas where people end up barefoot.
I’m of two minds about designing experiences and architectures specifically to enable security purposes. Anything that improves the currently miserable experience of passing through security screenings is good. (I am waiting for reports on people who show up at the gate wearing only a speedo one of these days, just to make a point.)
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But in the long run, do we really want experience design to help us become culturally accustomed to a security-dominated mindset? Especially to the point where we encode this view of the world into our infrastructure? Lurking not so quietly below the surface of the design of the new JetBlue terminal is Bentham’s Panopticon (full contents here). The new terminal’s floor plan is a classic funnel shape, disturbingly similar in concept to the abattoir / apartment block described in the famous Monty Python Architect Sketch.
Pace layering makes clear that architectures change slowly once in place. And authorities rarely cede surveillance capabilities, even after their utility and relevance expire. Should experience design make an architecture dedicated to surveillance tolerable, or even comfortable?

Comment » | Architecture, Ethics & Design, User Experience (UX)

“Enhancing Dashboard Value and User Experience” Live at Boxes and Arrows

March 5th, 2008 — 12:00am

Boxes and Arrows just published Enhancing Dashboard Value and User Experience, part 5 of the building blocks series that’s been running since last year. This installment covers how to include high-value social and conversational capabilities into portal experiences built on top of architectures managed with the building blocks. Enhancing Dashboard Value and User Experience also provides an explicit user experience vision for portals, metadata and user interface recommendations, and as tips on making portals easier to use and manage / administrate.
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Thanks again to all the good people who volunteer their time to make Boxes and Arrows such a high quality publication!

Comment » | Building Blocks, Dashboards & Portals, Enterprise, Information Architecture, User Experience (UX)

IA Summit Talks on Ethics, Experience Design, Social Networks

March 4th, 2008 — 12:00am

Thanks to Facebook’s public mistakes and apology to those affected by Beacon , as well as a number of other ham-handed attempts to monetize the social graph, the intersection of ethics, design, and social networks is receiving overdue attention. Two talks at this year’s Information Architecture Summit in Miami will look at ethics as it applies to the daily work of creating social networks, and user experiences in general.

First is Designing for the social: Avoiding anti-social networks, by Miles Rochford, description below.

This presentation considers the role of traditional social networks and the role of IAs in addressing the challenges that arise when designing and using online social networks.

The presentation discusses philosophical approaches to sharing the self, how this relates to offline social networks and human interactions in different contexts, and provides guidance on how online social networking tools can be designed to support these relationships.

It also covers ethical issues, including privacy, and how these can conflict with business needs. A range of examples illustrate the impact of these drivers and how design decisions can lead to the creation of anti-social networks.

Related: the social networks anti-patterns list from the microformats.org wiki.

The second is The impact of social ethics on IA and interactive design – experiences from the Norwegian woods, by Karl Yohan Saeth and Ingrid Tofte, described as follows:

This presentation discusses ethics in IA from a practical point of view. Through different case studies we illustrate the impact of social ethics on IA and interactive design, and sum up our experiences on dealing with ethics in real projects.

If you’re interested in ethics and the practicalities of user experience (and who isn’t?), both sessions look good. I’ll be talking about other things at the summit this year. In the meantime, stay tuned for the second article in my UXMatters series on designing ethical experiences, due for publication very soon.

Comment » | Ethics & Design, Ideas, Information Architecture, Networks and Systems, Social Media

Blogtalk 2008 slides available

March 3rd, 2008 — 12:00am

My slides from Blogtalk 2008 are available online now: I went through a lot of ideas quickly, so this is a good way to follow along at your own pace…

FYI: This version of the deck includes presenters notes – I’ll upload a (larger!) view-only version once I’m back from holiday in lovely Eire.

When Everyone Is A Designer: Practical Techniques for Ethical Design in the DIY Future from Joe Lamantia

Comment » | Ideas, Networks and Systems, User Experience (UX)

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