Tag: userexperience 3 comments »


Usability Weaknesses Inherent In Portals

December 8th, 2006 — 12:00am

In a recent comment, Joe Sokohl asked about usability in portals, specifically if designing with the building blocks improves usability.

Here’s his question:
One topic I hope you cover is any usability testing results you might’ve come up with. How usable is this approach, for example? How successfully are execs using these tiles? I think it’s a neat way to shortcut the dev process, too.

Portal user experiences suffer from a number of inbuilt usability weaknesses that the building blocks are designed to eliminate. For instance, flat tile schemes assume all tiles are structurally the same, and that they have no relationship to any other tiles. This makes all tiles of equal importance to the portal’s information architecture. [Welcome to Flatland…] Yet any designer or information architect addressing diverse user needs and goals knows that the priorities of users make some content more important than others, and that the structure of the user experience should reflect these priorities and any necessary relationships.
Flatness also hampers interaction design and information design, obstructing the establishment of good visual flows and pathways leading the eye to the right areas of a portal page. The eye and brain (visual system) interprets the features and “terrain” of the current field of view, a process that occurs when users look at a portal page. The absence of conceptual differences between tiles in flat portal experiences makes it difficult to create supporting visual cues that direct the eye to the appropriate features of the field of view. Effectively, it’s a featureless landscape lacking depth that the eye and brain cannot easily interpret, an effect similar to driving through whiteout conditions (an extreme example).

Further, tight scheduling and budget realities often mean design teams inherit the default user experience aspects of tiles from the portal platform, with limited or no leeway for change. In these situations cases, the default designs and navigation become a technology constraint, instead of a point of departure, as intended!

The most common solution to these inbuilt weaknesses is to rely on the contents of tiles to solve all three problems at the same time: indicate structure and relationships, lead users to the right area of the page, and overcome the user experience design constraints of the technology platform or presentation framework.

This is the wrong approach, for many reasons. It counts on content to do the job of structure. It contradicts the purpose of independent tiles. It decreases usability overall, because in many portals, syndicated tiles appear in many different places and contexts where the relationships assumed and expressed in their content are neither present nor valid.

By contrast, the goal of the building blocks is to provide a simple vocabulary for creating useful structures and relationships obviating the need to overload tiles. Using the building blocks eliminates these sorts of emergent usability problems rooted in the weaknesses of flat portal user experiences.

Time and space allowing, I’ll talk more about some of the usability findings in the case study / example material that’s planned for the series. A brief note about executive dashboards, as opposed to portals: Dashboards often serve very small user groups, which means that usability concerns and findings end up being closely tied to the usage patterns and preferences of that small group (sometimes a single user). In several instances, after some very puzzling usability feedback, we discovered the preferred way of using the dashboard was to have an assistant print out a page assembled from a complex set of tiles structured with the building blocks.

Comment » | Building Blocks, Dashboards & Portals, Information Architecture, User Experience (UX)

Forthcoming Boxes and Arrows Series on Portal Building Blocks

December 7th, 2006 — 12:00am

Hurray for volunteer publishing: Next week, Boxes and Arrows, is publishing the first installment of a series of articles on information architecture for portals and tile-based user experiences. It introduces a system of reusable building blocks that provides consistent structure for and lowers the costs of designing and maintaining portals.

The building blocks are a portal design toolkit I developed while working on several executive dashboard projects in close succession. I’ve used the building block system in portals, Web applications, business intelligence tools, dashboards, and content management systems: essentially any design relying on or incorporating tiles or portlets. The building blocks play nicely with RIA, AJAX, and other evolving user experience and development approaches, because they address information architecture concerns without requiring any specific technology or platform.

Follow up articles will explain the building blocks in detail, and how to use them quickly and efficiently.

The series will cover:

  • Basic principles and assumptions
  • Guidelines for assembling blocks into larger units
  • Modular building blocks of all sizes (Containers)
  • Modular navigation components (Connectors)
  • Standardized Convenience Functionality for blocks
  • Common Utility Functionality
  • Suggested metadata attributes for blocks

Assuming the response to the first pieces is positive (be sure to read and comment!), we’ll provide a case study, and create a set of supporting materials to make it easy to use the building blocks for your own projects. The goal is to offer a complete package for someone who needs help creating an effective and scalable user experience for a portal or tile-based environment.

Aside from being a resource for the design of portal user experiences, the building blocks are the first attempt (disclaimer: that I know of…) at creating a reusable IA design framework for a common type of business problem / user experience / information environment. It’s not as broad in scope as Jesse Jame Garrett’s Visual Vocabulary, because it works at a more granular level of detail, but it should support design efforts in a wide variety of settings.

Those who enjoyed the 2005 IA Summit in Montreal might remember I presented a poster on the building block idea. The poster is essentially a preview of what the series will cover fully.

And it’s a perfect excuse to try out Rashmi’s new Slideshare service.

I’ll be on holiday (in Jamaica: did someone say Red Stripe…?) next week, but will try to log on to catch up on comments and questions.

Hope everyone enjoys the articles.

Update
The first article The Challenge of Dashboards and Portals is live as of December 14th

Information Architecture Building Blocks for Portals from Joe Lamantia

2 comments » | Building Blocks, Dashboards & Portals, Information Architecture

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