Tag: user_experience


IA Summit Slides: Effective IA For Enterprise Portals

April 17th, 2008 — 12:00am

I’ve posted slides for my recent Effective IA For Enterprise Portals presentation at the IA Summit in Miami. Portals are not a traditional space for user experience practitioners, so many thanks to the packed house that turned out, and stayed as we both started late to accommodate the crowd, and then ran long.

These slides include a substantial amount of case study and example material that I didn’t cover directly in the talk. For the repeat session on Sunday, I showed additional examples beyond those included here in the starting slides.

Stay tuned for a more detailed writeup of both published and unpublished example material – one that shows the building blocks in action at all levels of a multi-year portal effort from initial strategy through design and into governance / evolution – in part six of the Building Blocks series running in Boxes and Arrows, due out once the post-summit flurry settles down.

Effective IA For Portals: The Building Blocks Framework from Joe Lamantia

1 comment » | Building Blocks, Dashboards & Portals, Information Architecture, User Experience (UX)

Designing Ethical Experiences: Some Practical Suggestions Live @ UXMatters

April 13th, 2008 — 12:00am

A quick anouncement: part two of the series on ethics and experience design Designing Ethical Experiences: Some Practical Suggestions, is just live at UXMatters. In this followup to the first installment, you’ll find a fiarly extensive set of suggested techniques for resolving conflicts – ethical and otherwise – during the strategy and design phases of experience design efforts. If you’ve had issues with ethics or conflict during a design effort, these simple techniques should be a useful starting point.

Looking ahead, part three of the series will explore recent research on the way that people make decisions with ethical implications in business settings (good for designers who want to be aware of their own methods and states of mind, and how those drive design work), and the importance of neutral models in making ethical design decisions.

Here’s an excerpt:

Thankfully, successfully addressing ethical challenges during design does not require the creation of a formal or detailed code of ethics–or the creation of a professional body that would sustain such an effort. Designers can use the fact that ethical questions often appear first in the form of conflicts–in values, goals, mental models, or otherwise–to manage ethical dilemmas as simply another form of conflict. Further, we can treat conflict as a natural, though often unexplored element of the larger context user experience always seeks to understand. With this framing, conflict becomes a new layer of integrated experiences–a layer that encompasses ethical dilemmas. We can pragmatically incorporate this new layer of ethical dilemmas into our existing frameworks for user experience.

Comment » | Ethics & Design, User Experience (UX)

New Organizational Architecture & UX Group on Slideshare

April 8th, 2008 — 12:00am

I’ve just started a new ‘Organizational Architecture‘ group on Slideshare, to explore links to user experience, and questions like these:

  • What is organizational architecture?
  • How does organizational architecture relate to user experience?
  • What can user experience practitioners borrow from OA to become more effective?

Join now!

Comment » | Information Architecture, Networks and Systems, User Experience (UX)

User Experience and the Security State: JetBlue’s New Terminal

March 11th, 2008 — 12:00am

The design of JetBlue’s new terminal at JFK as reported in the NY Times is a good example of the intersection of user experience design, and the specific technical and political requirements of the post-9/11 security-oriented state. The layout of the new terminal is focused on directing passengers as quickly as possible through a screen of 20 security lanes, and includes thoughtful features like wide security gates to accommodate luggage and wheelchairs, and rubber flooring for areas where people end up barefoot.
I’m of two minds about designing experiences and architectures specifically to enable security purposes. Anything that improves the currently miserable experience of passing through security screenings is good. (I am waiting for reports on people who show up at the gate wearing only a speedo one of these days, just to make a point.)
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But in the long run, do we really want experience design to help us become culturally accustomed to a security-dominated mindset? Especially to the point where we encode this view of the world into our infrastructure? Lurking not so quietly below the surface of the design of the new JetBlue terminal is Bentham’s Panopticon (full contents here). The new terminal’s floor plan is a classic funnel shape, disturbingly similar in concept to the abattoir / apartment block described in the famous Monty Python Architect Sketch.
Pace layering makes clear that architectures change slowly once in place. And authorities rarely cede surveillance capabilities, even after their utility and relevance expire. Should experience design make an architecture dedicated to surveillance tolerable, or even comfortable?

Comment » | Architecture, Ethics & Design, User Experience (UX)

IA Summit Talks on Ethics, Experience Design, Social Networks

March 4th, 2008 — 12:00am

Thanks to Facebook’s public mistakes and apology to those affected by Beacon , as well as a number of other ham-handed attempts to monetize the social graph, the intersection of ethics, design, and social networks is receiving overdue attention. Two talks at this year’s Information Architecture Summit in Miami will look at ethics as it applies to the daily work of creating social networks, and user experiences in general.

First is Designing for the social: Avoiding anti-social networks, by Miles Rochford, description below.

This presentation considers the role of traditional social networks and the role of IAs in addressing the challenges that arise when designing and using online social networks.

The presentation discusses philosophical approaches to sharing the self, how this relates to offline social networks and human interactions in different contexts, and provides guidance on how online social networking tools can be designed to support these relationships.

It also covers ethical issues, including privacy, and how these can conflict with business needs. A range of examples illustrate the impact of these drivers and how design decisions can lead to the creation of anti-social networks.

Related: the social networks anti-patterns list from the microformats.org wiki.

The second is The impact of social ethics on IA and interactive design – experiences from the Norwegian woods, by Karl Yohan Saeth and Ingrid Tofte, described as follows:

This presentation discusses ethics in IA from a practical point of view. Through different case studies we illustrate the impact of social ethics on IA and interactive design, and sum up our experiences on dealing with ethics in real projects.

If you’re interested in ethics and the practicalities of user experience (and who isn’t?), both sessions look good. I’ll be talking about other things at the summit this year. In the meantime, stay tuned for the second article in my UXMatters series on designing ethical experiences, due for publication very soon.

Comment » | Ethics & Design, Ideas, Information Architecture, Networks and Systems, Social Media

‘Designing Ethical Experiences: Social Media and the Conflicted Future’ is live at UXMatters

February 12th, 2008 — 12:00am

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UXMatters just published part 1 of a two part series I’m writing on ethics and design titled, Designing Ethical Experiences: Social Media and the Conflicted Future.

Here’s an excerpt, to whet your appetites for a practical take on what’s often seen as a philosophical subject.

Questions of ethics and conflict can seem far removed from the daily work of user experience (UX) designers who are trying to develop insight into people’s needs, understand their outlooks, and design with empathy for their concerns. In fact, the converse is true: When conflicts between businesses and customers–or any groups of stakeholders–remain unresolved, UX practitioners frequently find themselves facing ethical dilemmas, searching for design compromises that satisfy competing camps. This dynamic is the essential pattern by which conflicts in goals and perspectives become ethical concerns for UX designers. Unchecked, it can lead to the creation of unethical experiences that are hostile to users–the very people most designers work hard to benefit–and damaging to the reputations and brand identities of the businesses responsible.

Stay tuned for part two, which will share a set of suggestions for how design can manage conflict and work toward the creation of ethical integrated experiences. Meanwhile, let us know what you think of the ideas here, or at the UXMatters site.

1 comment » | Ethics & Design, Ideas, Social Media, User Experience (UX)

Connectors for Dashboards and Portals Live on BoxesandArrows.com

November 1st, 2007 — 12:00am

Boxes and Arrows just published Part 4 of the Building Blocks series, Connectors for Dashboards and Portals.
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We’re into the home stretch of the series – just two more to go!
Stay tuned for a downloadable toolkit to support easy use of the building blocks during design efforts.

Comment » | Building Blocks, Information Architecture, User Experience (UX)

Building Blocks Definitions Published On BoxesandArrows.com

September 28th, 2007 — 12:00am

Boxes and Arrows has published part 3 of the Building Blocks series, describing the Container blocks in detail. Next in the series is part 4, which describes the Connectors in the building block system in detail.

If you’re working on a portal, dashboard, or tile based design effort of any kind, the building blocks readily serve as a common language and structural reference point that allows effective project communication across traditional discipline boundaries. These two articles in tandem (parts 3 and 4) provide details on how the Building Blocks can provide a strong, flexible, and scalable usr experience and information architecture framework for the long term.

My current plan is to release a toolkit at approximately the same time as part 4 of the series. Part 4 is in the editing stage now, so this a good time to ask readers for suggestions on what should be part of the toolkit, and what form it should take. Suggestions?

Comment » | Building Blocks, Information Architecture, User Experience (UX)

Portal Building Blocks Intro on Boxes and Arrows

July 24th, 2007 — 12:00am

Boxes and Arrows just published part two of the Portal Building Blocks series – Introduction to the Building Blocks. This second installment covers the design concepts behind the portal building blocks system, and guidelines on how to flexibly combine the blocks into a well-structured user experience.

If you are working on a portal, dashboard, widget, social media platform, web-based desktop, or any tile-based design, this series should help clarify the growth and usability challenges you will encounter, as well as provide a possible solution, in the form of a simple design framework that is platform and vendor neutral.

Stay tuned for the third installment in the series, due out shortly!

Comment » | Building Blocks, Dashboards & Portals, Information Architecture, User Experience (UX)

Moving Beyond Reactive IT Strategy With User Experience

May 9th, 2007 — 12:00am

For those in the enterprise IA / UX space, The next frontier in IT strategy: A McKinsey Survey centered on the idea that “…IT strategy is maturing from a reactive to a proactive stance”is worth a look.

This nicely parallels a point made about the reactive mindset common to IT in many large organizations, in discussion on the IAI mailing list last month. Lou Rosenfeld’s post Information architects on communicating to IT managers, summarizes the original discussion in the IAI thread, and is worth reading as a companion piece.

Lou’s summary of information architecture and user experience voices in the enterprise arena is noteworthy for including many examples of strong correspondence between McKinsey’s understanding of how IT strategy will mature (a traditional management consulting view), and the collected IA / UX viewpoints on addressing IT leadership – typical buyers for enterprise anything – and innovation.

Dialogs that show convergence of understanding like this serve as positive signs for the future. At present, a large set of deeply rooted cultural assumptions (at their best inaccurate, usually reductive, sometimes even damaging) about the roles of IT, business, and design combine with the historical legacies of corporate structures to needlessly limit what’s possible for User Experience and IA in the enterprise landscape. In practical terms, I’m thinking of those limitations as barriers to the strategy table; constraining who can talk to who, and about which important topics, such as how to spend money, and where the business should go.
Considering the gulf that separated UX and IT viewpoints ten – or even five – years ago, this kind of emerging common understanding is a good sign that the cultural obstacles to a holistic view of the modern enterprise are waning. We know that a holistic view will rely on deep understanding of the user experience aspects of business at all levels to support innovation in products and services. I’m hoping the rest of the players come to understand this soon.

Another good sign is that CIO’s have won a seat at the strategy table, after consistent effort:

Further evidence of IT’s collaborative role in shaping business strategy is the fact that so many CIOs now have a seat at the table with senior management. They report to the CEO in 44 percent of all cases; an additional 42 percent report to either the chief operating officer or the chief financial officer.

Looking ahead, information architecture and user experience viewpoints and practitioners should work toward a similar growth path. We fill a critical and missing strategic role that other traditional viewpoints are not as well positioned to supply.

Quoting McKinsey again:

IT strategy in most companies has not yet reached its full potential, which in our experience involves exploiting innovation to drive constant improvement in the operations of a business and to give it a real advantage over competitors with new products and capabilities. Fewer than two-thirds of the survey respondents say that technological innovation shapes their strategy. Only 43 percent say they are either very or extremely effective at identifying areas where IT can add the most value.

User Experience can and should have a leading voice in setting the agenda for innovation, and shaping understandings of where IT and other groups can add the most value in the enterprise. To this end, I’ll quote Peter Merholz (with apologies for not asking in advance):

“…we’ve reached a point where we’ve maximized efficiency until we can’t maximize no more, and that in order to realize new top-line value, we need to innovate… And right now, innovations are coming from engaging with the experiences people want to have and satisfying *that*.”

McKinsey isn’t making the connection between strategic user experience perspectives and innovation – at least not yet. That’s most likely a consequence of the fact that management consulting firms base their own ways of thinking, organizational models, and product offerings (services, intellectual property, etc.) on addressing buyers who are themselves deeply entrenched in traditional corporate structures and worldviews. And in those worlds, everything is far from miscellaneous, as a glance at the category options available demonstrates; your menu here includes Corporate Finance, Information Technology, Marketing, Operations, Strategy…

BTW: if you weren’t convinced already, this should demonstrate the value of the $40 IAI annual membership fee, or of simply reading Bloug, which is free, over paying for subscriptions to management journals :)

Comment » | Customer Experiences, Enterprise, Information Architecture, User Experience (UX)

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