Tag: interaction


Presenting “The Language of Discovery” at Strata NY

October 20th, 2012 — 12:00am

Big data types, visualization wonks, analytical savants, and all those interested in the discovery space as the leading category of interaction in the Age Of Insight should join me in NY next week for Strata. I’m super excited to be sharing the Language of Discovery: A Toolkit For Designing Big Data Experiences at this East Coast edition of Strata.  If travel and time allow, I’m going to take in some of the NYC Data Week events scheduled for the same week.

Strata + Hadoop World 2012

Slides and video will be available after the conference, but there’s no substitute for being there.  And besides, New York is beautiful in October, so what more reason do you need to join?


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Comment » | Big Data, Language of Discovery, User Experience (UX)

Designing Frameworks For Interaction and User Experience: IA Summit Workshop Presentation

April 5th, 2009 — 12:00am

I’ve posted my slides and materials from the Beyond Findability workshop Andrew Hinton, Livia Labate, Matthew Milan and I put on at the IA Summit in Memphis recently.

This set of materials addresses some of the most important questions for practitioners considering a framework-based approach to design: why framewarks matter for user experience and interaction design, what frameworks are useful for, and how you can work with them effectively.

Why *do* frameworks matter? As I’m arguing, look around and you’ll see profound shifts changing the structural makeup of the digital environment, the contexts and boundaries of the experiences, and the role of professional designers.

For designers, very complicated and interesting problems are on the way: think of Mike Kuniavsky’s work defining some of the fundamental concepts behind the ‘smart things‘ that will inhabit this new design environment, such as information shadows and service avatars. It’s plain that this world will require new tools, and I believe frameworks are part of that toolkit. (See my column Everyware: Design for the Ubiquitous Experience for ongoing perspective.)

And check out the slides for the rest of the workshop :)

Nothing better than blues, barbecue, and Building Blocks!

Designing Frameworks For Interaction and User Experience from Joe Lamantia

Comment » | Building Blocks, User Experience (UX)

8 Waves of Change Shaping Digital Experiences

December 11th, 2008 — 12:00am

I’ve been focused on understanding future directions in the landscape of digital experiences recently (which nicely parallels some of the work I’ve been doing on design and futures in general), so I’m sharing a summary of the analysis that’s come out of this research.
This presentation shares an overview of all the major waves of change affecting digital experiences, some of the especially forward-looking insights around shifts in our identities, and the implications for those creating digital experiences.
The 8 waves discussed here (are there more? let me know!)

  • Digital = Social
  • Co-Creation
  • Digital Natives
  • Itʼs All a Game
  • Take Away
  • Everyware
  • Convergence
  • Seeing Is Believing

Waves of Change Shaping Digital Experiences from Joe Lamantia

Comment » | Everyware, Ideas, The Media Environment, User Experience (UX)

Conflict-Aware Design: Accounting For Conflict In User Experiences

November 7th, 2006 — 12:00am

Conflict is a natural part of human experience. It’s something we encounter every day on levels small and large, and learn to address. And conflict appears at every level of a user experience, from business goals and strategy, user needs, concept and mental models, to task flows, screen-based interactions, terminology, and visual design choices.

Yet many of our user experience practices and approaches do not consider conflict adequately, or at all. User experience design assumptions, artifacts, habits of communication, and working practices combine to bypass adequate consideration of conflict. The result is neglect of conflict as an area of investigation, discussion, and design responsibility. It becomes something we consider only in passing, generally by noting an order of priority for the personas associated with an evolving design

Minimizing conflict may seem pragmatic: exploring conflict makes many people nervous, and stakeholders may not react well unless properly prepared. But this view misses the significance of conflict. Conflict is a pointer to something people care about, pay attention to, need, want, or think is important in some way.

In the same way that smoke equals fire, conflict equals interest, and interest should be a focus for design.

Social Architectures, Experiences, and Environments
Conflict is an especially important area for User experience design to consider now, thanks to the emerging landscape of social media. Social networks, participatory architectures, business and community models dependent on co-creation of content, and collaborative media formats all emphasize social dynamics. These dynamics inevitably include elements of conflict. The continued growth of sharing, networks, interconnections, and complex relationships linking individuals and groups on-line will only increase the role and significance of conflict for successful user experience efforts.

Plainly, if we aim to design for user experiences now and in the future, we must account for conflict. In terms of the evolution of user experience design, the consideration of conflict marks another step in the continued maturation of the field. We might call design approaches that take conflict into account conflict-aware design.

Conflict-aware Design In Practice
Conflict-aware design offers substantial value for designers, stake holders, users – all interested parties, really – with little impact on timelines, costs, approaches, or existing methods. Conflict is simply another aspect of the user experience to explore and understand, share analysis of with decision makers, and direct design solutions to address.

Conflict-aware design builds on and enhances existing practices, adding a layer of context at each stage of the design cycle concerned with the specific conflicts that will impact the user experience. No specialized design documents or techniques are required.

The second part of this essay will consider how common user experience activities and artifacts can be adapted for conflict-aware design.

Comment » | Ethics & Design, User Experience (UX)

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