February 13th, 2009 — 12:00am
I’ll be speaking at the Italian IA Summit next week on some of the exciting work MediaCatalyst has been doing in the area of massively social on-line games. We’re the digital agency behind Killzone.com, the integrated on-line community for the Killzone game series, which is just about to release it’s second installment (selling well – KillZone 2 is #10 on Amazon, in pre-orders alone).
I think hybrid experiences that combine games dynamism and sophisticated social spaces are a very important part of the future for interactive experiences, and the organizers have been kind enough to offer us the opening keynote, so if you can get a ticket to Forli, we’d love to see you in the audience.
Here’s the full description of our talk:
Co-evolution of a Socially Rich Game Experience and Community Architecture
What form will the next generation of interactive experiences take? The exact nature of the future is always unknown. But now that everything is ‘social’, and games are a fully legitimate cultural phenomenon more profitable and more popular than Hollywood films, we can expect to see the emergence of experiences that combine aspects of games and social media in new ways.
One example of a hybrid experience that combines game elements and complex social interactions is the cross-media environment formed by the popular Killzone games and their companion site Killzone.com. By design, the Killzone games and the Killzone.com site have co-evolved over time to interconnect on many levels. In the most recent version (planned for public release in early 2009), the game console and web site experiences work in concert to enhance gameplay with sophisticated social dynamics, and provide an active community destination that is ‘synchronized’ with events in the game in real time. The hybrid Killzone environment allows active game players and community members to move back and forth between game and web experiences, with simultaneous awareness of and connection to people and events in both settings.
Leading games researcher and designer Nicole Lazzaro calls these hybrid experiences ‘Massively Social On-line Games’. In these types of interactive experiences, players build meaningful histories for individual characters and groups of all sizes through competitive and cooperative interactions that take place in the linked game and community contexts. Game mechanisms and social architecture elements are designed to encourage the accumulation of shared experiences, group identities, and collective histories. Over time, designers hope shared experiences will serve as the basis for a body of social memory.
This case study will follow the co-evolution of Killzone and Killzone.com, revisiting major business and design decisions in context, examining the changing nature of the community, and considering the lessons learned at each stage of the development of this early example of the next generation of massively social on-line game.
Comment » | User Experience (UX)
October 8th, 2008 — 12:00am
In case you couldn’t make it to Amsterdam for EuroIA 2008, or if you were in town but preferred to stay outside in the warmth of a sunny September Saturday than venture into the marvelous Tsuchinski theater, I’ve posted the slides from my talk Frameworks are the Future of Design.
Enjoy!
Comment » | Architecture, Building Blocks, Information Architecture, User Experience (UX)
June 30th, 2008 — 12:00am
The I.A. Podcast (by Jeff Parks of I.A. Consultants and BoxesandArrows podcast fame) just published the second of two interviews discussing research on ethics, design, social media, and conflict.
Play and download the second interview here.
Subscribe to the iTunes and feedburner feeds for the I.A. Podcast here.
These podcasts are based on the Designing Ethical Experiences series I’m writing for UXMatters: watch for publication of the final article later this summer.
Thanks again, Jeff!
Comment » | Ethics & Design, Social Media, User Experience (UX)
June 23rd, 2008 — 12:00am
Understanding Juicy Rationalizations, part 3 of the Designing Ethical Experiences series, just went live at UXMatters.
Here’s the teaser:
From “The Big Chill”
Michael: “I don’t know anyone who could get through the day without two or three juicy rationalizations.”
“They’re more important than sex.”
Sam: “Ah, come on. Nothing’s more important than sex.”
Michael: “Oh yeah? Ever gone a week without a rationalization?”
Designers rationalize their choices just as much as everyone else. But we also play a unique role in shaping the human world by creating the expressive and functional tools many people use in their daily lives. Our decisions about what is and is not ethical directly impact the lives of a tremendous number of people we will never know. Better understanding of the choices we make as designers can help us create more ethical user experiences for ourselves and for everyone.
Understanding Juicy Rationalizations is the first of a pair of articles focused on the ways that individual designers make ethical choices, and how we can improve our choices. This second pair of articles is a bit of eye-opening window into how people make many of the choices in our daily lives – not just design decisions. Or, at least it was for me… Readers will see connections much broader than simply choices we explicitly think of as ‘ethical’ and / or design related.
The final installment in the Designing Ethical Experiences series is titled “Managing the Imp of the Perverse” – watch for it sometime soon.
With the publication of these next two articles, the Designing Ethical Experiences series consists of two sets of matched pairs of articles; the first article in each pair framing a problematic real-life situation designers will face, and the second suggesting some ways to resolve these challenges ethically.
The first pair of articles – Social Media and the Conflicted Future and Some Practical Suggestions for Designing Ethical Experiences – looked at broad cultural and technology trends like social media and DIY / co-creation, suggesting ways to discover and manage likely ethical conflicts within the design process.
It’s a nice symmetrical structure, if you dig that sort of thing. (And what architect doesn’t?)
For commuters / multi-taskers / people who prefer listening to reading, Jeff Parks interviewed me on the contents of this second set of articles, which he will publish shortly as a podcast.
Thanks again to the editorial team at UXMatters for supporting my exploration of this very important topic for the future of experience design. In an age when everyone can leverage professional-grade advertising the likes of Spotunner, the ethicality of the expressive tools and frameworks designers create is a question of critical significance for us all.
Comment » | Ethics & Design, Social Media, User Experience (UX)
June 20th, 2008 — 12:00am
I’m happy to announce I’m speaking at EuroIA 2008 in Amsterdam, September 26 – 27. My session is titled ‘Frameworks Are the Future of IA’. If the exciting title isn’t enough to sell you on attending (what’s more compelling than a case study on an open structural design framework for self-assembled user experiences and information spaces…?), here’s a description:
The Web is shifting to a DIY (Do It Yourself) model of user experience creation, where people assemble individual combinations of content and functionality gathered from many sources to meet their particular needs. The DIY model for creating user experiences offers many benefits in public and consumer settings, and also inside the enterprise. But over time, it suffers many of the same problems that historically made portals unusable and ineffective, including congested designs, poorly planned growth, and inability to accommodate changes in structure and use.
This case study demonstrates a simple design framework of standardized information architecture building blocks that is directly applicable to portals and the DIY model for creating user experiences, in two ways. First, the building blocks framework can help maintain findability, usability and user experience quality in portal and DIY settings by effectively guiding growth and change. Second, it is an example of the changing role of IA in the DIY world, where we now define the frameworks and templates other people choose from when creating their own tools and user experiences.
Using many screenshots and design documents, the case study will follow changes in the audiences, structures, and contents of a suite of enterprise portals constructed for users in different countries, operating units, and managerial levels of a major global corporation. Participants will see how the building blocks provided an effective framework for the design, expansion, and integration of nearly a dozen distinct portals assembled from a common library of functionality and content.
This case study will also explore the building blocks as an example of the design frameworks IA’s will create in the DIY future. We will discuss the goals and design principles that inspired the building blocks system, and review its evolution over time.
The conference program includes some very interesting sessions, and Adam Greenfield (of Everyware reknown) is the keynote.
Amsterdam is lovely in September, but if you need more reason to come and say hello, Picnic 08 – with a stellar lineup of speakers – is just before EuroIA.
Comment » | Building Blocks, Information Architecture, Social Media, User Experience (UX)
June 13th, 2008 — 12:00am
The I.A. Podcast (by Jeff Parks of I.A. Consultants and BoxesandArrows podcast fame) just published the first of two interviews we recorded recently, talking about ethics, design, social media, and conflict.
Play and download the interview here.
Subscribe to the iTunes and feedburner feeds for the I.A. Podcast here.
Stay tuned for the second interview!
Thanks Jeff!
Comment » | Ethics & Design, Ideas, Social Media
March 11th, 2008 — 12:00am
Video of my BlogTalk presentation ‘What happens when everyone designs social media? Practical suggestions for handling new ethical dilemmas’ is available from Ustream.tv. The resolution is low (it was shot with a webcam) but the audio is good: follow along with the slides on your own for the full experience.
More videos of BlogTalk sessions here.
Comment » | Ethics & Design, Networks and Systems, Social Media, User Experience (UX)
February 12th, 2008 — 12:00am
UXMatters just published part 1 of a two part series I’m writing on ethics and design titled, Designing Ethical Experiences: Social Media and the Conflicted Future.
Here’s an excerpt, to whet your appetites for a practical take on what’s often seen as a philosophical subject.
Questions of ethics and conflict can seem far removed from the daily work of user experience (UX) designers who are trying to develop insight into people’s needs, understand their outlooks, and design with empathy for their concerns. In fact, the converse is true: When conflicts between businesses and customers–or any groups of stakeholders–remain unresolved, UX practitioners frequently find themselves facing ethical dilemmas, searching for design compromises that satisfy competing camps. This dynamic is the essential pattern by which conflicts in goals and perspectives become ethical concerns for UX designers. Unchecked, it can lead to the creation of unethical experiences that are hostile to users–the very people most designers work hard to benefit–and damaging to the reputations and brand identities of the businesses responsible.
Stay tuned for part two, which will share a set of suggestions for how design can manage conflict and work toward the creation of ethical integrated experiences. Meanwhile, let us know what you think of the ideas here, or at the UXMatters site.
1 comment » | Ethics & Design, Ideas, Social Media, User Experience (UX)