November 3rd, 2009 — 12:00am
UX Matters just published Anonymous Cowards, Avatars, and the Zeitgeist: Personal Identity in Flux. This is the latest installment of my column on ubiquitous computing and user experience, and it takes on the question of how personal identity is changing is a result of the rise of digital tools, services, and measurements for identity. Identity is a fundamental aspect of experience, so it’s critical that we understand what is happening to this universal element. ‘Anonymous Cowards’ is the first of two parts, focused on understanding how digital identities work, and are different from what we know. Here’s an excerpt:
Driven by dramatic shifts in technology, economics, and media, nothing less than a transformation in the makeup and behavior of our personal identity is at hand—what it is, where it comes from, how it works, who controls it, how people and organizations use and value it. As a direct result of this transformation, the experience people have of personal identity—both their own and the identities of others—is changing rapidly. As designers of the blended digital, social, and material experiences of everyware, we must understand the changing nature of personal identity. And now that humanity itself is within the design horizon, it is especially important for design to understand the shifting experience of digital identity.
The second part will look at the implications of these changes for our experience of identity. As I put together my predictions for what identity will be like in 10 years, I welcome input — what do you think?
Comment » | Everyware, The Media Environment
December 11th, 2008 — 12:00am
I’ve been focused on understanding future directions in the landscape of digital experiences recently (which nicely parallels some of the work I’ve been doing on design and futures in general), so I’m sharing a summary of the analysis that’s come out of this research.
This presentation shares an overview of all the major waves of change affecting digital experiences, some of the especially forward-looking insights around shifts in our identities, and the implications for those creating digital experiences.
The 8 waves discussed here (are there more? let me know!)
- Digital = Social
- Co-Creation
- Digital Natives
- Itʼs All a Game
- Take Away
- Everyware
- Convergence
- Seeing Is Believing
Comment » | Everyware, Ideas, The Media Environment, User Experience (UX)
January 10th, 2006 — 12:00am
egosurf: vi.
“To search the net for your name or links to your web pages. Perhaps connected to long-established SF-fan slang egoscan, to search for one’s name in a fanzine.”
Now a consumable service at: egosurf.org
From the about page:
“egoSurf helps massage the web publishers ego, and thereby maintain the cool equilibrium of the net itself.”
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Comment » | The Media Environment
December 15th, 2005 — 12:00am
We rely on many ways of recognizing people, near at hand or from afar; faces, voices, walks, and even the scents from favorite colognes or perfumes help us greet friends, engage colleagues, and identify strangers.
I was in high school when I first noticed that everyone’s key chain made a distinct sound, one that served as a kind of audible calling card that could help recognize people. I started to try to guess who was walking to the front door by learning the unique combinations of sounds — clinking and tinkling from metal keys, rattling and rubbing from ceramic and plastic tokens, and a myriad of other noises from the incredible miscellany people attach to their key rings and carry around with them through life — that announced each of my visitors friends. With a little practice, I could pick out the ten or fifteen people I spent the most time with based on listening to the sounds of key chains. Everyone else was someone I didn’t see often, which was a fine distinction to draw between when gauging how to answer the door.
There are many other audible cues to identity — from the closing of a car door, to the sound of foot steps, or cell phone ring tones — but the key chain is unique because it includes so many different elements: the number and size and materials of the keys, or the layering of different key rings and souveniers people attach to them. A key chain is a sort of impromptu ensemble of found instruments playing little bursts of free jazz like personalized fanfares for modern living.
The sound of someone’s key chain also changes over time, as they add or remove things, or rearrange them. That sound can even change in step with the way your relationship to that person changes. For example, if they buy a souvenier with you and put it on their keychain; or if you give them keys to your apartment. Each of these changes reflects shared experiences, and you can hear the difference in sound from one day to the next if you listen carefully.
And like those other ways of recognizing people I mentioned earlier, which all reach the level of being called signatures when they become truly distinctive, the sound of someone’s key chain serves a sort of audible signature.
Until now, the sound of a keychain was perhaps the only truly unique audible signature that was not part of our person to begin with (like the voice). Now that Jason Freeman has created the iTunes Signature Maker, we may have an audible signaure suitable for the digital realm. The iTunes Signature Maker scans your iTunes library, taking one or two second snippets of many files, and mixing these found bits of sound together into a short audio signature. You choose from a few parameters such as play count, total number of songs, and whether to include videos, and the signature maker produces a .WAV file.
I made an iTunes signature using Jason’s tool a few days ago. I’ve listened to it a few times. It certainly includes quite a few songs I’ve listened to often and can recognize from just a one-second snippet. Calligraphers and graphologists make much of a few handwritten letters on a page: music can say a great deal about someone’s moods, outlook, tastes, or even what moves their soul. I listen to a lot of music via radio, CD’s and even live that isn’t included in this. I’m not sure it represents me. I think it’s up to everyone else to decide that.
But what can you do with one? It’s not practical yet to attach it to email messages, like a conventional .sig. It might be a good way to bookend the mixes I make for friends and family. I can see having a lot of fun listening to a bunch of anonymous iTunes signatures from your friends to try and guess which one belongs to whom. There’s real potential for a useful but non-exhaustive answer to the inevitable question, “What kind of music do you like?” when you meet someone new. Along those lines, Jason may have kicked off a new fad in Internet dating; this is the perfect example of a unique token that can compress a great deal of meaning into a small (digital) package that doesn’t require meeting or talking to exchange. I can see the iTunes signature becoming a speed-dating requisite; bring your iTunes signature file with you on a flash drive or iPod shuffle, and listen or exchange as necessary.
At least the name is easy: what else would you call this besides a “musig”. Maybe an “iSig” or a “tunesig”.
Unique ring tones, door chimes, and start-up sounds are only the beginning. Combine musigs with the music genome project, and you could upload your signature to a clearinghouse online, and have it automatically compared for matches against other people’s musigs based on patterns and preferences. Have it find someone who likes reggae-influenced waltzes, or fado, or who listens to at least ten of the same artists you enjoy. Build a catalog of one musig every month for a year, and ask the engine to describe the change in your tastes. Add a musig to your Amazon wishlists for gift-giving, or even ask it to predict what you might like based on the songs in the file.
You can download my musig / iSig / tunesig / iTunes signature here; note that it’s nearly 8mb.
I’ll think I’ll try it again in a few months, to see how it changes.
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Comment » | The Media Environment
November 17th, 2005 — 12:00am
At least according to the Boston Globe article titled Don’t underestimate the value of social skills, in which Penelope Trunk quotes an HBS faculty member as follows:
’In fact, across the board, in a wide variety of businesses, people would rather work with someone who is likable and incompetent than with someone who is skilled and obnoxious, said Tiziana Casciaro, a professor at Harvard Business School. “How we value competence changes depending on whether we like someone or not,” she says.‘
I guess this explains how we ended up with George W. Bush as President…
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Comment » | The Working Life
October 28th, 2005 — 12:00am
I can’t take credit for writing this parable about the relationship of information architecture and interaction design — that goes to another member of the IAI — but I can help share it.
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A scorpion who was an Information Architect and a frog who was an Interaction Designer were standing on the bank of a raging river of information.
“Let’s define the problem” said the IA. “I can’t swim, but I need to get across that river.“
“Well — I can swim” said the ID “I could take you across, but I’m afraid that when we get halfway, you might pull out a Venn Diagram and hit me over the head with it.“
“Never!” cried the IA. “Let us brave the river of information together!“
And so they dived in.
When they were halfway across the river, the IA took a out a wireframe and stabbed the ID in the back with it.
As they both slowly sank beneath the waves, the ID cried “Why did you do that? Now we’ll both drown!“
Replied the Information Architect: “Because I was defined that way.“
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I think the message is clear: What truly matters is getting across the river. But that can be very hard to see, if your perspective doesn’t allow it.
Case in point: Spring of 2001, literally a week after the bubble burst, I was in Vegas with the rest of the Experience Design Group from Zefer. We were in the middle of one of those impossible to imagine now but completely sensible at the time 150 person design group summit meetings about the company’s design methodology, practice, group structure, etc.
Our IPO had just gone south, very permanently, but that wouldn’t by clear for several months. After a mini-rebellion at which we the assembled design consultants voted to skip the summit’s officially sanctioned training and discussion activities in favor of lots of self-organized cross-practice something or other sessions, I ended up sitting in a room with the rest of the Usability and IA folks from the other offices.
Who promptly decided to define all the other design specialities in detail, because doing so was the key to understanding our own roles. From here we were to move on to itemize all the tasks and design documentation associated with each discipline, and then define the implicit and explicit connections to the specific IA deliverables. In alphabetical order. Using flip charts, white boards, stickies, and notepads.
After five minutes, I went and to see what the Visual Designers were doing. They were sitting in a circle in a large and quiet room, discussing their favorite examples of good design in products, experiences, typography, interfaces; their goal was to help show the value of design practices to clients. Some of them were also practicing yoga, though I’m not sure that was related. The overall experience was quite a bit more — engaging. And useful / effective / relevant, especially outside the boundaries of the group. The visual designers wanted to get across the river, while the IA’s were taken over by the complusion to be diligent information architects.
Maybe it’s a perspective difference?
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Comment » | Information Architecture
September 24th, 2005 — 12:00am
User Research can be so relentlessly earnest and purposeful that it gets to be a bit stifling. After a few dozen well-crafted personas work their way purposefully through a set of mildly challenging but inevitably successful scenarios for the tenth time in one week, a diligent user researcher is likely to be hungering for something a bit more satisfying; something akin to the persona, but more fully-rounded; something that conveys the ambiguous complexity of human character with honesty; something not only insightful, but consistently forthright across a multiplicity of aspects. Perhaps even something that is genuinely malapert.
Food Court Druids, Cherohonkees, And Other Creatures Unique to the Republic is that something. Written by Robert Lanham, it’s a hilarious collection of idiotypes – stereotypes outside the design world, personas within – couched as the outcome of serious scientific inquiry whose method is called idiosyncrology.
I advise reading with humility close at hand, since it’s likely you’ll find yourself inside, and it’s only fair to laugh at everyone if you’re included…
Here’s the description:
Lanham, author of The Hipster Handbook and creator and editor of the Web site www.freewilliamsburg.com, extends his anthropological examination of Americans beyond trendy Brooklyn neighborhoods to the entire country, where Yanknecks (“rebel-flag-waving rednecks who live outside the South”), Sigmund Fruits (“people who insist on telling you about their dreams”) and others have existed thus far without being formally studied by “idiosyncrologists” like Lanham and his team. Presented with the authoritative tone of a serious anthropological study, complete with an Idio Rank Scale that assesses the weirdness of each type, many of Lanham’s profiles are hilariously accurate descriptions of co-workers, family members, friends and other acquaintances that almost every American has encountered at some point in their lives. There are the Cornered Rabid Office Workers (CROWs), who “claim to be poets or playwrights” when discussing their work with strangers, “even if they just spent the last nine hours doing data entry on the McFlannery acquisition,” and Hexpatriates, Americans who decry everything about America yet never actually leave the country (and who “refer to the Loews multiplex at the mall as ‘the cinema’ and the Motel Six by Hardees as ‘the pensione”). Illustrations by Jeff Bechtel, depicting the fashion sense of Holidorks (people who wear holiday-themed clothing) and Skants (women with shapely butts who always wear spandex pants), enhance Lanham’s characterizations.
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Comment » | Reading Room, User Research