Tag: goals


Design For Goals: JBoye09 Workshop Slides

November 25th, 2009 — 12:00am

I’ve posted the slides from my tutorial / workshop Design For Goals at JBoye 09 on slideshare: they’re embedded below.

The structure for this tutorial is part method review (on how to understand people’s goals in a structured way), and part sharing of re-usable patterns found after researching goals.   Since the context of origin for both the goals and patterns was complex international finance, some translation of the raw materials and examples and the synthesized patterns into a realm closer to home for ordinary people is likely in order.

As you’re going through the slides, I suggest using your own activities that involve information finding and making substantial financial decisions as a reference.  Not all the examples that I selected as the basis of exercises during the tutorial made across the cultural barrier between North America and Northern Europe: I was surprised at how many people (in a professional audience) have never bought house or car…  Which proves yet again that this is one of the areas for user experience design to work on as a discipline.

And as we had a small, noisy, and rather warm room right after lunch, I should say big thanks to all the participants and volunteers – everyone – who made an effort to engage.

Even design education is a work-in-progress, it seems.

Designing Goal-based Experiences from Joe Lamantia

Comment » | Customer Experiences, User Experience (UX), User Research

Search Me: Designing Information Retrieval Experiences

May 15th, 2009 — 12:00am

I just posted slides from my talk at the recent Enterprise Search Summit in NY “Search Me: Designing Information Retrieval Experience”

Here’s the abstract from the session:

This case study reviews the methods and insights that emerged from an 18-month effort to coordinate and enhance the scattered user experiences of a suite of information retrieval tools sold as services by a major investment ratings agency. The session will share a method for understanding audience needs in diverse information access contexts; review a collection of information retrieval patterns, look at conceptual design methods for user experiences, and review a set of longer term patterns in customer behavior called lifecycles, and consider the impact of organizational and cultural factors on design decisions.

This session will presents reusable experience design tools and findings relevant for contexts such as enterprise search and information access, service design, and product and platform management.

Thanks to everyone who came by!

Search Me: Designing Information Retrieval Experiences from Joe Lamantia

Comment » | Architecture, Information Architecture, User Experience (UX)

Back to top