Tag: boston


A Very Postmodern 4th of July

July 7th, 2005 — 12:00am

I went to the 4th of July con­cert on the Esplanade this past Mon­day, for the first time in sev­eral years, expect­ing to show some inter­na­tional vis­i­tors gen­uine Boston Amer­i­cana. After all, 4th of July cel­e­bra­tions are sin­gu­larly Amer­i­can expe­ri­ences; part sum­mer sol­stice rite, part brash rev­o­lu­tion­ary ges­ture, part demon­stra­tion of mar­tial prowess, part razzle-dazzle spec­ta­cle as only Amer­i­cans put on.
I sup­pose a unique Amer­i­can expe­ri­ence is what we got: in return for our trou­ble, we felt like unpaid extras in a tele­vi­sion pro­duc­tion recre­at­ing the hol­i­day cel­e­bra­tions for a remote view­ing audi­ence miles or years away. It was — de-centered — hol­low and inverted. It’s become a sim­u­lacrum, with a highly unnat­ural flow dri­ven by the cal­cu­lus of supra-local tele­vi­sion pro­gram­ming goals. The cen­ter of grav­ity is now a national tele­vi­sion audi­ence sit­ting in liv­ing rooms every­where and nowhere else, and not the 500,000 peo­ple gath­ered around the Hatch Shell who cre­ate the cel­e­bra­tion and make it pos­si­ble by com­ing together every year.
Despite all the razzle-dazzle — and in true Amer­i­can fash­ion there was a lot, from fighter jets to fire­works, via brass bands, orches­tras, and pop stars along the way — the expe­ri­ence itself was deeply unsat­is­fy­ing, because it was obvi­ous from the begin­ning that the pro­duc­tion com­pany (B4) held the inter­ests of broad­cast­ers far more impor­tant than the peo­ple who come to the Esplanade.
There were reg­u­lar com­mer­cial breaks.
In a 4th of July con­cert.
For half a mil­lion peo­ple.
Com­mer­cial breaks which the orga­niz­ers — no doubt trapped between the Scylla of con­trac­tual oblig­a­tions and the Charyb­dis of shame at jilt­ing a half-million peo­ple out of a sum­mer hol­i­day to come to this show — filled with filler. While the com­mer­cials aired, and the audi­ence waited, the ‘pro­gram­mers’ plugged the holes in the con­cert sched­ule with an awk­ward mix of live songs last­ing less than three min­utes, pre-recorded music, and inane com­men­tary from local talk­ing heads. We felt like we were sit­ting *behind* a mon­i­tor at a tap­ing ses­sion for a 4th of July show, lis­ten­ing while other peo­ple watched the screen in front.
I bring this out because it offers good lessons for those who design or cre­ate expe­ri­ences, or depend upon the design or cre­ation of qual­ity expe­ri­ences.
Briefly, those lessons are:
1. If you have an estab­lished audi­ence, and you want or need to engage a new one, make sure you don’t leave your loyal cus­tomers behind by mak­ing it obvi­ous that they are less impor­tant to you than your new audi­ence.
2. If you’re enter­ing a new medium, and your expe­ri­ence will not trans­late directly to the new chan­nel (and which well-crafted expe­ri­ence does trans­late exactly?), make sure you don’t dam­age the expe­ri­ence of the orig­i­nal chan­nel while you’re trans­lat­ing to the new one.
3. When adding a new or addi­tional chan­nel for deliv­er­ing your expe­ri­ence, don’t trade qual­ity in the orig­i­nal chan­nel for capa­bil­ity in the new chan­nel. Many sep­a­rate fac­tors affect judg­ments of qual­ity. Capa­bil­ity in one chan­nel is not equiv­a­lent to qual­ity in another. Qual­ity is much harder to achieve.
4. Always pre­serve qual­ity, because con­sis­tent qual­ity wins loy­alty, which is worth much more in the long run. Con­sis­tent qual­ity dif­fer­en­ti­ates you, and encour­ages cus­tomers to rec­om­mend you to other peo­ple with con­fi­dence, and allows other to become your advo­cates, or even your part­ners. For advo­cates, think of all the peo­ple who clear obsta­cles for you with­out direct ben­e­fit, such as per­mit and license boards. For part­ners, think of all the peo­ple who’s busi­ness con­nect to or depend upon your expe­ri­ence in some way; the con­ces­sions ven­dors who pur­chase a vend­ing license to sell food and bev­er­ages every year are a good exam­ple of this.
For peo­ple plan­ning to attend next year’s 4th of July pro­duc­tion, I hope the expe­ri­ence you have in 2006 reflects some of these lessons. If not, then I can see the head­line already, in bold 42 point let­ter type, “Audi­ences nowhere com­mem­o­rate Inde­pen­dence Day again via tele­vi­sion! 500,000 bored extras make cel­e­bra­tion look real for remote view­ers!“
Since this is the sec­ond time I’ve had this expe­ri­ence, I’ve changed my judg­ment on the qual­ity of the pro­duc­tion, and I won’t be there: I attended in 2002, and had exactly the same experience.

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The User Experience of Interactive Art: Boston CyberArts Festival 2005

May 3rd, 2005 — 12:00am

Prompted by curiousity, and a desire to see if interactive art really is irritating, I took in several exhibits for the 2005 Boston CyberArts Festival, at the Decordova Museum this weekend.
Sarah Boxer’s review of Trains – a landscape made of tiny model railroad buildings and figures, adorned with movie images from famous movie scenes, and populated by passengers that appear only on the video screen of a Gameboy – offers several stellar insights about the emotionally unhealthy states of mind brought on by attempting to interact with computerized interfaces. Boxer says:

Alas, some cyberworks combine all the annoyances of interactive art (prurience, ritual, ungraciousness and moral superiority) to produce a mega-annoyance: total frustration. Case in point: John Klima’s “Trains,” at the DeCordova Museum School Gallery, in the Boston suburb Lincoln, which is a model train set guided by cellphone.

It’s clear from this that the emotional or other content of the art installation itself was obscured by the user experience Boxer had to negotiate in order to engage with the piece. Boxer’s expectations for user experience quality might have been lower if she were trying out a new spreadsheet, or Lotus Notes, but that’s just an example of how the software industry has trained customers to expect abusively bad experiences. See photos of Trains here.
One of the more usable – if that judgement applies – is Nam June Paik’sRequiem for the 20th Century“. Requiem – photo here – according to Boxer is less annoying “…a relief to just stand there and watch the apocalyptic montage! No interaction. No instruction. No insults.”
Once past the interface, I found Requiem elegiac as expected, but unsatisfying for two reasons: first by virtue of concerning mostly Paik’s work in video art, and second by being strangely empty at heart (or was that the point?). The svelte physicality of the Chrysler Airstream art-deco automobile contrasted sharply with the ephemeral nature of the video images showing on it’s windows, in a clear example of concepts that were well-thought-through, but in the end, this is another example of art (post modern and/or otherwise) that is clever, yet incapable of engaging and establishing emotional resonance. “Requiem” is not even effectively psychological, which would broaden it’s potential modes of address. To ameliorate this weakness, I recommend obtaining the audiobook version of J.G. Ballard’s “Crash“, and listening to it’s auto-erotic on headphones while taking in the silvered spectacle.
From the description: “Requiem sums up the twentieth century as a period of transformative socio-cultural change from an industrial based society to an electronic information based society. The automobile and the television figure as both the most significant inventions of the century as well as the most prominent signifiers of Western consumerism.”

The most interesting installation was a wiki based soundscape, the first example I know of in which information architecture becomes both medium and art.
From the official description of the festival:

The creative connection between two of Boston’s most vital forces – the arts community and the high-tech industry – is once again in the spotlight, with more than 70 exhibitions and events in and around the Boston area from April 22 through May 8. It’s the first and largest collaboration of artists working in new technologies in all media in North America, encompassing visual art, dance, music, electronic literature, web art, and public art.

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