“Inside Out: Interaction Design for Augmented Reality” Live @ UX Matters

I’m very happy to announce that Inside Out: Interaction Design for Augmented Reality – the latest installment of my column Everyware @UX Matters –  is live now.  (Timing is sometimes the writer’s friend, as I was at the Layar event Monday night here in Amsterdam just the day before, and had the chance to talk with some of their team.)

AR is more of a perspective and class of experiences than an instance of new technology, so I wanted to approach the subject from the specific perspective of user experience and interaction design.  Reactions from the augmented reality community are positive so far; Claire Boonstra of Layar, and no less than the inimitable Tish Shute of UgoTrade, have all been kind enough to recommend it.  Thanks to them and to everyone who’s tweeted and posted this one.

As we explore the role augmented reality will play in our gigantic experiment with everyware, we should keep in mind that the map is not the territory.  But there is no denying an effective map will surely help point the way as you try to find your way around a strange new country.

Category: Augmented Reality, Everyware, User Experience (UX) | Tags: , , , One comment »

One Response to ““Inside Out: Interaction Design for Augmented Reality” Live @ UX Matters”

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