Category: Art


Ubiquitous Computing and Borges’ “Parable of the Palace”

October 26th, 2008 — 12:00am

I’ve been looking at ubiquitous computing for the past few weeks, working on the first installment of what will be a recurring column in UXMatters, and it’s had me thinking a lot about Borges’ enigmatic Parable of the Palace.
200px-Jorge_Luis_Borges_Hotel.jpg
I’m not exactly sure what the resonance is — it literally popped into my head a few weeks ago — but the connection has stuck with me. Maybe it’s the quantum uncertainty of the tale? Or the ambiguity of the symbols. Are designers the poet? It feels that way some days. Is the palace the world around us? Maybe we’re also the emperor…

Without further ado, I present the parable in it’s entirety.

Parable of the Palace
by Jorge Luis Borges

That day the Yellow Emperor showed his palace to the poet. Little by little, step by step, they left behind, in long procession, the first westward-facing terraces which, like the jagged hemicycles of an almost unbounded amphitheater, stepped down into a paradise, a garden whose metal mirrors and intertwined hedges of juniper were a prefiguration of the labyrinth. Cheerfully they lost themselves in it — at first as though condescending to a game, but then not without some uneasiness, because its straight allées suffered from a very gentle but continuous curvature, so the secretly the avenues were circles. Around midnight, observation of the planets and the opportune sacrifice of a tortoise allowed them to escape the bonds of that region that seemed enchanted, though not to free themselves from that sense of being lost that accompanied them to the end. They wandered next through antechambers and courtyards and libraries, and then through a hexagonal room with a water clock, and one morning, from a tower, they made out a man of stone, whom later they lost sight of forever. In canoes hewn from sandalwood, they crossed many gleaming rivers–or perhaps a single river many times. The imperial entourage would pass and people would fall to their knees and bow their heads to the ground, but one day the courtiers came to an island where one man did not do this, for he had never seen the Celestial Son before, and the executioner had to decapitate him.

The eyes of the emperor and poet looked with indifference on black tresses and black dances and golden masks; the real merged and mingled with the dreamed–or the real, rather, was one of the shapes the dream took. It seemed impossible that the earth should be anything but gardens, fountains, architectures, and forms of splendor. Every hundred steps a tower cut the air; to the eye, their color was identical, but the first of them was yellow and the last was scarlet; that was how delicate the gradations were and how long the series.

It was at the foot of the penultimate tower that the poet (who had appeared untouched by the spectacles which all the others had so greatly marveled at) recited the brief composition that we link indissolubly to his name today, the words which, as the most elegant historians never cease repeating, garnered the poet immortality and death. The text has been lost; there are those who believe that it consisted of but a single line; others, of a single word.

What we do know–however incredible it may be–is that within the poem lay the entire enormous palace, whole and to the least detail, with every venerable porcelain it contained and every scene on every porcelain, all the lights and shadows of its twilights, and every forlorn or happy moment of the glorious dynasties of mortals, gods, and dragons that had lived within it through all its endless past.

Everyone fell silent; then the emperor spoke: “You have stolen my palace!” he cried, and the executioner’s iron scythe mowed down the poet’s life.

Others tell the story differently. The world cannot contain two things that are identical; no sooner, they say, had the poet uttered his poem than the palace disappeared, as though in a puff of smoke, wiped from the face of the earth by the final syllable.
Such legends, of course, are simply literary fictions. The poet was the emperor’s slave and died a slave; his composition fell into oblivion because it merited oblivion, and his descendants still seek, though they shall never find, the word for the universe.

Comment » | Art

Psychogeography Comes to Central Square

October 17th, 2005 — 12:00am

Art Interactive and Glowlab, a local “network of psychogeographers” is using Central Square as an exhibition and investigation space for the next nine weeks, conducting experiments with laughing bicycles, art/clothing made from trash, and other psychogeographic phenomena.
Wikipedia says, “Psychogeography is “The study of specific effects of the geographical environment, consciously organised or not, on the emotions and behaviour of individuals”, according to the article Preliminary Problems in Constructing a Situation, in Situationniste Internationale No. 1 (1958) .”
I first heard the term psychogeography while reading J.G. Ballard’s The Terminal Beach, Concrete Island, and Crash. Richard Calder is a more recent example of a writer working with these ideas. (Note to the curious: Calder’s writings include some *unusual* tastes and flavors.) Calder may have optioned one of his novels for film production. Of the members of the Situationist International mentioned by Wikipedia, I’m most familar with Guy Debord’s writings, from quite a few semina sessions on media theory, cultural theory, postmodern theory.
Regardless of psychogeography’s origins, all roads lead to the internet now: a quick Google query turns up psychogeography.org.uk, which links to an essay titled Dada Photomontage and net.art Sitemaps that compares Dadaist photomontages to the familar sitemap. The first two citations in the piece are the Yale Style Guide, and Tufte’s Visualizing Information.
The circle closes easily, since one of the link threads leads to socialfiction.org, where you find a page on [Generative] Psychogeogrpahy. Random note; socialfiction’s banner carries references to “carthographic sadism * gabber avant-gardism * experimental knowledge * DIY urbanism” – all likely cadidates for Amazon’s SIP statistically improbable phrases listings. Perhaps most intriguing is “disco socialism”. Now that might catch on in some public policy circles that could use a bit of help picking a good back beat…
A quick selection of events that looked interesting:
TUESDAY NOVEMBER 15TH, 6:30PM – 8:30PM
6:30PM – 8:30PM: N55 Artist Talk & Dinner
Hosted with the Center for Advanced Visual Studies at MIT
Danish artists’ group N55 creates mobile tools and situations for everyday living: a workplace, a modular boat, a shop, a factory, a clean air machine, a commune, and even a personal rocket. Food & Drink provided. NOTE: This event is hosted at CAVS, 265 Mass Ave, 3Fl (Bldg N-52, Rm 390), Cambridge MA.
THURSDAY OCTOBER 27TH, 6PM – 9PM
6PM – 9PM: Glowlab Party!
Hosted by the Boston Society of Architects. All young artists, designers, architects and their friends are invited to enjoy good food and cheer and become a part of a growing network of young professionals who are shaping the future of Boston. Free drinks & entertainment. RSVP to bsa@architects.org.
For those of you with fashion inclinations (spurred by watching too much InStyle?)
SATURDAY DECEMBER 10TH, 12PM – 6PM
12PM – 5PM: DIY Wearable Challenge
Make an interactive outfit from Cambridge trash and discarded electronics Led by Jonah Brucker-Cohen and Katherine Moriwaki.

Related posts:

Comment » | Architecture, Art

The User Experience of Interactive Art: Boston CyberArts Festival 2005

May 3rd, 2005 — 12:00am

Prompted by curiousity, and a desire to see if interactive art really is irritating, I took in several exhibits for the 2005 Boston CyberArts Festival, at the Decordova Museum this weekend.
Sarah Boxer’s review of Trains – a landscape made of tiny model railroad buildings and figures, adorned with movie images from famous movie scenes, and populated by passengers that appear only on the video screen of a Gameboy – offers several stellar insights about the emotionally unhealthy states of mind brought on by attempting to interact with computerized interfaces. Boxer says:

Alas, some cyberworks combine all the annoyances of interactive art (prurience, ritual, ungraciousness and moral superiority) to produce a mega-annoyance: total frustration. Case in point: John Klima’s “Trains,” at the DeCordova Museum School Gallery, in the Boston suburb Lincoln, which is a model train set guided by cellphone.

It’s clear from this that the emotional or other content of the art installation itself was obscured by the user experience Boxer had to negotiate in order to engage with the piece. Boxer’s expectations for user experience quality might have been lower if she were trying out a new spreadsheet, or Lotus Notes, but that’s just an example of how the software industry has trained customers to expect abusively bad experiences. See photos of Trains here.
One of the more usable – if that judgement applies – is Nam June Paik’sRequiem for the 20th Century“. Requiem – photo here – according to Boxer is less annoying “…a relief to just stand there and watch the apocalyptic montage! No interaction. No instruction. No insults.”
Once past the interface, I found Requiem elegiac as expected, but unsatisfying for two reasons: first by virtue of concerning mostly Paik’s work in video art, and second by being strangely empty at heart (or was that the point?). The svelte physicality of the Chrysler Airstream art-deco automobile contrasted sharply with the ephemeral nature of the video images showing on it’s windows, in a clear example of concepts that were well-thought-through, but in the end, this is another example of art (post modern and/or otherwise) that is clever, yet incapable of engaging and establishing emotional resonance. “Requiem” is not even effectively psychological, which would broaden it’s potential modes of address. To ameliorate this weakness, I recommend obtaining the audiobook version of J.G. Ballard’s “Crash“, and listening to it’s auto-erotic on headphones while taking in the silvered spectacle.
From the description: “Requiem sums up the twentieth century as a period of transformative socio-cultural change from an industrial based society to an electronic information based society. The automobile and the television figure as both the most significant inventions of the century as well as the most prominent signifiers of Western consumerism.”

The most interesting installation was a wiki based soundscape, the first example I know of in which information architecture becomes both medium and art.
From the official description of the festival:

The creative connection between two of Boston’s most vital forces – the arts community and the high-tech industry – is once again in the spotlight, with more than 70 exhibitions and events in and around the Boston area from April 22 through May 8. It’s the first and largest collaboration of artists working in new technologies in all media in North America, encompassing visual art, dance, music, electronic literature, web art, and public art.

Related posts:

Comment » | Art, User Experience (UX)

Plant a (Virtual) Tree With Your Cell Phone

March 11th, 2005 — 12:00am

For those who would rather plant trees than cell phone towers:

The Canadian Film Centre’s Habitat New Media Lab in collaboration with the SEED Collective will unveil an innovative interactive art installation, SEED, during the scopeNew York Art Fair, March 11th to 14th at Flatotel, 135 West 52nd in New York City. This public interactive art installation invites participants to use their cell phones to plant “seeds” to grow a virtual forest.
SEED explores the convergence of rich media and wireless technology in the creation of a collaborative and evolving work of art. Through sound and imagery users create and populate a forest together. By dialing a particular number, each audience member will be given a “seed” to grow using the keypads of their cell phones. With each punch of the keypad, audiences have the ability to grow their seeds, choose the type of trees they want to plant, and change their texture and colour. After the three days at the scopeNew York Air Fair, the end effect is that all trees created by audience members will reveal a virtual forest.

Related posts:

Comment » | Art

Where Baby Circuits Come From

October 25th, 2004 — 12:00am

Cen­turies from now, robot arche­ol­o­gists from future soci­eties will dis­cover these acro­bat­i­cally inclined fig­urines made of cir­cuit com­po­nents at a dig site on the loca­tion of a long-forgotten human city, and mis­tak­enly label them as reli­gious fer­til­ity icons cre­ated by early com­puter artists dur­ing the dawn of the new machine age…
Or. in the words of the co-worker who sent me this origin­gally, “And for those who’ve seen Team Amer­ica World Police, this is nuthin’.”

No related posts.

Comment » | Art, Objets Trouves

Traces of Fire

May 26th, 2004 — 12:00am

Traces of Fire is an art exhibit and social exper­i­ment that used wildlife-tracking teleme­try to trace the move­ments of ten cig­a­rette lighters ‘lost’ in famous pubs in Lim­er­ick. The lighters were car­ried around Lim­er­ick by unknown peo­ple, as trans­mit­ters relayed loca­tion and motion data to observ­ing artists for nearly two weeks. From the cumu­la­tive data, the artists built a series of exhi­bi­tions show­ing pat­terns in the loca­tions and move­ments of the lighters around the city.

No related posts.

Comment » | Art

Do You Want to Rock – in ASCII?

September 5th, 2003 — 12:00am

C404 — an art/media group — brings you music icons includ­ing The Sex Pis­tols, Hen­drix, AC/DC, and Van Halen per­form­ing live in videos ren­dered in Wachowski-style cas­cades of glow­ing ASCII text.

I cre­ate cat­e­gories pro­fes­sion­ally, which means it’s almost inevitable that I’m inter­ested in things that chal­lenge and escape cat­e­gories (the “mind forg’d man­a­cles” Blake labelled so well) by their nature.

Though I’m sure this will appear in an over-miked com­mer­cial for tooth­paste or pick-up trucks soon, at the moment it’s a new way of look­ing at sev­eral very famil­iar cul­tural prop­er­ties that ques­tions the thresh­olds of recog­ni­tion, per­cpetion, and iden­ti­fi­ca­tion we rely on every day.

Comment » | Art

Minding the Gap – My First Exquisite Corpse

June 21st, 2002 — 12:00am

So it’s nice to see that my first exquis­ite corpse is com­plete, as I was won­der­ing how long it would be before I got to see the final result. What’s an exquis­ite corpse, you say? A sort of col­lage invented by the Sur­re­al­ists, wherein each per­son work­ing on a can­vas sees only a small por­tion of the work done before, and then passes on their con­tri­bu­tion to the next in line. Anony­mous col­lab­o­ra­tive processes always fas­ci­nate me, espe­cially when they expose how ten­u­ous con­text and mean­ing really are. I like the jux­ta­po­si­tion of irrel­e­vant ele­ments, the lunges for mean­ing across dis­con­ti­nu­ities, the idea of inter­rupted and altered mes­sages; there’s much to savor in a good corpse…
Here’s the link:

http://anexquisitecorpse.net/cadavre-exquise/crypt/000122.shtml

Comment » | Art

Back to top