Category: Architecture


Search Me: Designing Information Retrieval Experiences

May 15th, 2009 — 12:00am

I just posted slides from my talk at the recent Enterprise Search Summit in NY “Search Me: Designing Information Retrieval Experience”

Here’s the abstract from the session:

This case study reviews the methods and insights that emerged from an 18-month effort to coordinate and enhance the scattered user experiences of a suite of information retrieval tools sold as services by a major investment ratings agency. The session will share a method for understanding audience needs in diverse information access contexts; review a collection of information retrieval patterns, look at conceptual design methods for user experiences, and review a set of longer term patterns in customer behavior called lifecycles, and consider the impact of organizational and cultural factors on design decisions.

This session will presents reusable experience design tools and findings relevant for contexts such as enterprise search and information access, service design, and product and platform management.

Thanks to everyone who came by!

Search Me: Designing Information Retrieval Experiences from Joe Lamantia

Comment » | Architecture, Information Architecture, User Experience (UX)

Frameworks Are the Future (Slides From EuroIA 2008)

October 8th, 2008 — 12:00am

In case you couldn’t make it to Amsterdam for EuroIA 2008, or if you were in town but preferred to stay outside in the warmth of a sunny September Saturday than venture into the marvelous Tsuchinski theater, I’ve posted the slides from my talk Frameworks are the Future of Design.
Enjoy!

Frameworks Are The Future of Design from Joe Lamantia

Comment » | Architecture, Building Blocks, Information Architecture, User Experience (UX)

Spring Reading

May 12th, 2008 — 12:00am

The other day, over a hot corned beef sandwich from the 2nd Avenue Deli, someone asked what I’m reading now. As usual, I ended up mumbling a few half complete book titles (not sure why, but I always have difficulty remembering on the spot – probably because I’ve got four or five things going at once…).

To help fill out the list, and because I’m still doing most of my writing via other outlets, here’s a snapshot of the books scattered around my house. It’s divided into helpful categories, including ‘Books I’d Like To Start Reading Soon, But Shouldn’t, Because I’m Still Reading Other Stuff’, and ‘Books I’ve Been Meaning to Read Sometime Soon, But Probably Won’t Won’t Get To In The Near Future.’

Books I’m Reading Now

Books I’d Like To Start Reading Soon, But Shouldn’t, Because I’m Still Reading Other Stuff

Books Recently Finished

Books I’ve Been Meaning to Read Sometime Soon, But Probably Won’t Get To In The Near Future

Bonus: Things I’m probably Never Going to Start / Finish Reading

Comment » | Architecture, Everyware, Reading Room

User Experience and the Security State: JetBlue’s New Terminal

March 11th, 2008 — 12:00am

The design of JetBlue’s new terminal at JFK as reported in the NY Times is a good example of the intersection of user experience design, and the specific technical and political requirements of the post-9/11 security-oriented state. The layout of the new terminal is focused on directing passengers as quickly as possible through a screen of 20 security lanes, and includes thoughtful features like wide security gates to accommodate luggage and wheelchairs, and rubber flooring for areas where people end up barefoot.
I’m of two minds about designing experiences and architectures specifically to enable security purposes. Anything that improves the currently miserable experience of passing through security screenings is good. (I am waiting for reports on people who show up at the gate wearing only a speedo one of these days, just to make a point.)
11terminal.grfk.gif
But in the long run, do we really want experience design to help us become culturally accustomed to a security-dominated mindset? Especially to the point where we encode this view of the world into our infrastructure? Lurking not so quietly below the surface of the design of the new JetBlue terminal is Bentham’s Panopticon (full contents here). The new terminal’s floor plan is a classic funnel shape, disturbingly similar in concept to the abattoir / apartment block described in the famous Monty Python Architect Sketch.
Pace layering makes clear that architectures change slowly once in place. And authorities rarely cede surveillance capabilities, even after their utility and relevance expire. Should experience design make an architecture dedicated to surveillance tolerable, or even comfortable?

Comment » | Architecture, Ethics & Design, User Experience (UX)

A New Kind of Architecture? JG Ballard on the Bilbao Guggenheim

October 9th, 2007 — 12:00am

JG Bal­lard is one of the most archi­tec­turally ori­ented writ­ers I know. His writ­ing evokes the phys­i­cal and men­tal expe­ri­ences of spaces and places deftly and vividly. No acci­dent then that Ballard’s work is con­nected to psy­cho­geog­ra­phy by many (an idea I’ve men­tioned before as well). And so it is a plea­sure to read his piece on Gehry’s Bil­bao Guggen­heim, The lar­val stage of a new kind of archi­tec­ture, in Monday’s Guardian.
bilbao_guggenheim.jpg
From the arti­cle:

More to the point, I won­der if the Bil­bao Guggen­heim is a work of archi­tec­ture at all?  Per­haps it belongs to the cat­e­gory of exhi­bi­tion and fair­ground dis­plays, of giant inflat­a­bles and bouncy cas­tles.  The Guggen­heim may be the first per­ma­nent tem­po­rary struc­ture.  Its inte­rior is a huge dis­ap­point­ment, and con­firms the sus­pi­cion that the museum is a glo­ri­fied sales aid for the Guggen­heim brand. There is a giant atrium, always a sign that some corporation’s hand is slid­ing towards your wal­let, but the gal­leries are con­ven­tion­ally pro­por­tioned, and one can’t help feel­ing that they are irrel­e­vant any­way.  The museum is its own work of art, and the only one really on dis­play.  One can’t imag­ine the Mona Lisa, the Venus de Milo or Picasso’s Guer­nica ever being shown here.  There would be war in heaven.  Apart from any­thing else, these works have a dimen­sion of seri­ous­ness that the Guggen­heim lacks. Koons’ Puppy, faith­fully guard­ing the entrance to the enchanted cas­tle, gives the game away.  Archi­tec­ture today is a vis­i­tor attrac­tion, delib­er­ately play­ing on our love of the bright­est lights and the gaud­i­est neon.  The Bil­bao Guggenheim’s spir­i­tual Acrop­o­lis is Las Vegas, with its infan­til­is­ing pirate ships and Egypt­ian sphin­xes. Gehry’s museum would be com­pletely at home there, for a year at least, and then look a lit­tle dusty and jaded, soon to be torn down and replaced by another engag­ing mar­vel with which our imag­i­na­tions can play.

Nov­elty archi­tec­ture dom­i­nates through­out the world, pitched like the movies at the bored teenager inside all of us. Uni­ver­si­ties need to look like air­ports, with an up-and-away hol­i­day ethos. Office build­ings dis­guise them­selves as hi-tech apart­ment houses, every­thing has the chunky look of a child’s build­ing blocks, stir­ring dreams of the nurs­ery.

But per­haps Gehry’s Guggen­heim tran­scends all this. From the far side of the Styx I’ll look back on it with awe.

Comment » | Architecture

Why Failed Societies Are Relevant to Social Media

June 18th, 2007 — 12:00am

For regular readers wondering about the recent quiet here, a notice that Boxes and Arrows will shortly publish an article I’ve been working on for a while in the background, titled, “It Seemed Like the Thing To Do At the Time: The Power of State of Mind”. This is the written version of my panel presentation Lessons From Failure: Or How IAs Learn to Stop Worrying and Love the Bombs from the 2007 IA Summit in Las Vegas.

I’ve written about organizations and failure – Signs of Crisis and Decline In Organizations – in this blog before (a while ago, but still a popular posting), and wanted to consider the subject on a larger level. With the rapid spread of social software / social media and the rise of complex social dynamics in on-line environments, exploring failure at the level of an entire society is timely.

In The Fishbowl

Failed or failing societies are an excellent fishbowl for observers seeking patterns related to social media, for two reasons. First, the high intensity of failure situations reveals much of what is ordinarily hidden in social structures and patterns: Impending collapse leads people to dispense with carefully maintained social constructions.

One source of this heightened intensity is the greatly increased stakes of societal failure (vs. most other kinds), which often means sudden and dramatic disruptions to basic living and economic patterns, the decline of cities and urban concentrations, and dramatic population decrease. Another source is the very broad scope of the aftereffects; because a failing society involves an entire culture, the affects are comprehensive, touching everyone and everything.

Secondly, societies often command substantial qualitative and quantitative resources that can help them manage crisis or challenges, thereby averting failure. Smaller, less sophisticated entities lack the resource base of a complex social organism, and consequently cannot put up as much of a fight.

Examples of resources available at the level of a society include:

  • Leaders and planners dedicated to focusing on the future
  • Large amounts of accumulated knowledge and experience
  • Sophisticated structures for decision making and control
  • Mechanisms for maintaining order during crises
  • Collective resilience from surviving previous challenges
  • Substantial stores of resources such as food and materials, money, land
  • Tools, methods, and organizations providing economies of scale, such as banking and commerce networks
  • Systems for mobilizing labor for special purposes
  • Connections to other societies that could provide assistance (or potential rescue)

Despite these mitigating resources, the historical and archeological records overflow with examples of failed societies. Once we read those records, the question of how these societies defined themselves seems to bear directly on quite a few of the outcomes.

I discuss three societies in the article: Easter Island, Tikopia, and my own small startup company. We have insight into the fate of Easter Island society thanks to a rich archeological record that has been extensively studied, and descriptions of the Rapa Nui society in written records kept by European explorers visiting since 1722. Tikopia of course is still a functioning culture. My startup was a tiny affair that serves as a useful foil because it shows all the mistakes societies make in a compressed span of time, and on a scale that’s easy to examine. The Norse colonies in North America and Greenland are another good example, though space constraints didn’t allow discussion of their failed society in the article.

Read the article to see what happens to all three!

Semi Random Assortment of Quotations

In the meantime, enjoy this sampling of quotations about failure, knowledge, and self, from some well-known – and mostly successful! – people.

“Technological change is like an axe in the hands of a pathological criminal.” – ALBERT EINSTEIN

“It is not the strongest of the species that survives, nor the most intelligent, but the one most responsive to change.” – CHARLES DARWIN

“It is impossible for a man to learn what he thinks he already knows.” – EPICTETUS

“I have not failed. I’ve just found 10,000 ways that won’t work.” – THOMAS EDISON

“It is on our failures that we base a new and different and better success.” – HAVELOCK ELLIS

“Life is a process of becoming, a combination of states we have to go through. Where people fail is that they wish to elect a state and remain in it.” – ANAIS NIN

“We read the world wrong and say that it deceives us.” – RABINDRANATH TAGORE

“Whoever longs to rescue quickly both himself and others should practice the supreme mystery: exchange of self and other.” – SHANTIDEVA

“Failure is instructive. The person who really thinks learns quite as much from his failures as from his successes.” – JOHN DEWEY

Comment » | Architecture, Ideas, The Media Environment

Who Should Own How We Work? Collaboration, the New Enterprise Application

May 14th, 2006 — 12:00am

Col­lab­o­ra­tion is the lat­est ral­ly­ing cry of soft­ware ven­dors hop­ing to embed new gen­er­a­tions of enter­prise class tools and user expe­ri­ences into the fab­ric of the mod­ern work­place. Microsoft, IBM, and other firms expect that con­trol or lead­er­ship in the mar­ket for col­lab­o­ra­tion, whether by own­ing the archi­tec­ture, sys­tems, or other solu­tion com­po­nents, will be lucra­tive. A recent Rad­i­cati Group study (qual­ity uncon­firmed…) of the mar­ket size for enter­prise col­lab­o­ra­tion offered an esti­mate of $1.6 bil­lion now, grow­ing 10% annu­ally to $2.3 bil­lion in 2010.

Beyond the sub­stan­tial money to be made cre­at­ing, sell­ing, installing, and ser­vic­ing col­lab­o­ra­tion solu­tions lies the strate­gic advan­tage of mar­ket def­i­n­i­tion. The vendor(s) that own(s) the col­lab­o­ra­tion space expect(s) to become an inte­gral to the knowl­edge economy’s sup­port­ing envi­ron­ment in the same way that Ford and Gen­eral Motors became essen­tial to the sub­ur­ban­ized con­sumer archi­tec­tures of the post WWII era by serv­ing simul­ta­ne­ously as employ­ers, man­u­fac­tur­ers, cul­tural mar­keters, cap­i­tal reser­voirs, and auto­mo­bile sell­ers. Col­lab­o­ra­tion ven­dors know that achiev­ing any level of indis­pen­si­bil­ity will enhance their longevity by mak­ing them a neces­sity within the knowl­edge econ­omy.

It’s worth tak­ing a moment to call atten­tion to the impli­ca­tions: by defin­ing the user expe­ri­ences and tech­no­log­i­cal build­ing blocks brought together to real­ize col­lab­o­ra­tion in large enter­prises, these ven­dors will directly shape our basic con­cepts and under­stand­ing (our men­tal mod­els and cog­ni­tive frames) of col­lab­o­ra­tion. Once embed­ded, these archi­tec­tures, sys­tems, and busi­ness processes, and the social struc­tures and con­cep­tual mod­els cre­ated in response, will in large part define the (infor­ma­tion) work­ing envi­ron­ments of the future.And yes, this is exactly what these ven­dors aspire to achieve; the Microsoft Share­point Prod­ucts and Tech­nolo­gies Devel­op­ment Team blog, offers:

“Share­Point Prod­ucts and Tech­nolo­gies have become a key part of our strat­egy for deliv­er­ing a com­plete work­ing envi­ron­ment for infor­ma­tion work­ers, where they can col­lab­o­rate together, share infor­ma­tion with oth­ers, and find infor­ma­tion and peo­ple that can help them solve their busi­ness prob­lems.“
[From SHAREPOINT’S ROLE IN MICROSOFT’S COLLABORATION STRATEGY.]

And IBM’s mar­ket­ing is not pitched and deliv­ered in a man­ner as sweep­ing, but the impli­ca­tions are sim­i­lar, as in the overview IBM® Work­place™: Sim­ply a bet­ter way]:
“IBM Work­place™ Solu­tions are role-based frame­works to help cus­tomers apply IBM Work­place tech­nolo­gies faster and more pro­duc­tively… These solu­tions are designed to pro­vide ‘short-cuts’ for cre­at­ing a high per­for­mance role-based work envi­ron­ment, help­ing to accel­er­ate time-to-value.“

The Mod­els for com­mu­ni­ca­tion and rela­tion­ships built into our tools are very pow­er­ful, and often employed in other spheres of life. How many times have you started writ­ing a birth­day card for a friend, and found your­self instinc­tively com­pos­ing a set of bul­let points list­ing this person’s chief virtues, notable char­ac­ter traits, and the most impor­tant / amus­ing moments of your friend­ship. The creep­ing ubiq­uity of the rhetor­i­cal style of Pow­er­point (Tufte’s essay here) is just one exam­ple of the tremen­dous social impact of a habit­u­ated model of com­mu­nica­tive prac­tices that’s run amok.

What does the future hold, in terms of enter­prise ven­dor con­trol over every­day work­ing expe­ri­ences? I’ve writ­ten before on the idea that the days of the mono­lithic enter­prise sys­tems are num­bered, mak­ing the point along the way that these behe­moths are the result of a top-down, one-size-for-all approach. I think the same is true of the cur­rent approach to col­lab­o­ra­tion solu­tions and work­ing envi­ron­ments. And so I was happy to see Andrew McAfee of Har­vard Busi­ness School make sev­eral strong points about how enter­prise col­lab­o­ra­tion efforts will real­ize greater suc­cess by *reduc­ing* the amount of struc­ture imposed on their major ele­ments — roles, work­flows, arti­facts, and rela­tion­ships — in advance of actual use.

McAfee sees con­sid­er­able ben­e­fit in new approaches to enter­prise IT invest­ment and man­age­ment that reduce the top-down and imposed nature of enter­prise envi­ron­ments and solu­tions, in favor of emer­gent struc­tures cre­ated by the peo­ple who must work suc­cess­fully within them. McAfee advo­cates allow­ing staff to cre­ate the iden­ti­ties, struc­tures and pat­terns that will orga­nize and gov­ern their col­lab­o­ra­tion envi­ron­ments as nec­es­sary, in an emer­gent fash­ion, instead of fix­ing these aspects long before users begin to col­lab­o­rate.

McAfee says:
“When I look at a lot of cor­po­rate col­lab­o­ra­tion tech­nolo­gies after spend­ing time at Wikipedia, del.icio.us, Flickr, and Blog­ger I am struck by how reg­i­mented, inflex­i­ble, and lim­ited the cor­po­rate stuff seems, because it does some or all of the following:

  • Gives users iden­ti­ties before they start using the tech­nol­ogy. These iden­ti­ties assign them cer­tain roles, priv­i­leges, and access rights, and exclude them from oth­ers. These iden­ti­ties almost always also place them within the exist­ing orga­ni­za­tional struc­ture and for­mal cor­po­rate hierarchy.
  • Con­tains few truly blank pages. Instead, it has lots of templates–for meet­ings, for project track­ing, for doc­u­ments and reports, etc.
  • Has tons of explicit or implicit work­flow– seqences [sic] of tasks that must be exe­cuted in order.

How much of this struc­ture is nec­es­sary? How much is valu­able? Well, the clear suc­cess sto­ries of Web 2.0 demon­strate that for at least some types of com­mu­nity and col­lab­o­ra­tion, none of it is.“

The crit­i­cal ques­tion is then “what types of com­mu­nity and col­lab­o­ra­tion require which approaches to cre­at­ing struc­ture, and when?” As any­one who’s used a poorly or overly struc­tured col­lab­o­ra­tion (or other enter­prise) tool knows, the result­ing envi­ron­ment is often anal­o­gous to a feu­dal soci­ety designed and man­aged by crypto-technical over­lords; one in which most users feel as if they are serfs bound to the land for in per­pe­tu­ity in order to sup­port the leisure-time and war-making indul­gences of a small class of share­hold­ing nobil­ity.

Answer­ing these ques­tions with con­fi­dence based on expe­ri­ence will likely take time in the range of years, and require numer­ous failed exper­i­ments. There’s a larger con­text to take into account: the strug­gle of enter­prise soft­ware ven­dors to extend their reach and longevity by dom­i­nat­ing the lan­guage of col­lab­o­ra­tion and the range of offer­ings is one part of a much broader effort by soci­ety to under­stand dra­matic shifts in our ways of work­ing, and the social struc­tures that are both dri­ven by and shape these new ways of work­ing. And so there are sev­eral impor­tant ideas and ques­tions under­ly­ing McAfee’s assess­ment that social sys­tem design­ers should under­stand.

One of the most impor­tant is that the notion of “col­lab­o­ra­tion” is con­cep­tual short­hand for how you work, who you work with, and what you do. In other words, it’s a dis­til­la­tion of your pro­fes­sional iden­tity. Your role in a col­lab­o­ra­tion envi­ron­ment defines who you are within that envi­ron­ment.

More impor­tantly, from the per­spec­tive of growth and devel­op­ment, your sys­tem assigned role deter­mines who you can *become*. Knowl­edge work­ers are val­ued for their skills, expe­ri­ence, pro­fes­sional net­works, pub­lic rep­u­ta­tions, and many other fluid, con­text depen­dent attrib­utes. And so lock­ing down their iden­ti­ties in advance strips them of a sub­stan­tial pro­por­tion of their cur­rent value, and simul­ta­ne­ously reduces their abil­ity to adapt, inno­vate, and respond to envi­ron­men­tal changes by shift­ing their think­ing or prac­tices. In plain terms, deter­min­ing their iden­ti­ties in advance pre­cludes the cre­ation of future value.

Another impor­tant under­ly­ing idea is the impor­tance of prop­erly under­stand­ing the value and util­ity of dif­fer­ing approaches to sys­tem­ati­za­tion in dif­fer­ing con­texts. McAfee’s assess­ment of the unhealthy con­se­quences of impos­ing too much struc­ture in advance is use­ful for social sys­tem design­ers (such as infor­ma­tion archi­tects and knowl­edge man­agers), because it makes the out­comes of implicit design strate­gies and assump­tions clear and tan­gi­ble, in terms of the neg­a­tive effects on the even­tual users of the col­lab­o­ra­tion envi­ron­ment. For com­plex and evolv­ing group set­tings like the mod­ern enter­prise, cre­at­ing too much struc­ture in advance points to a mis­placed under­stand­ing of the value and role of design and archi­tec­ture.

Fun­da­men­tally, it indi­cates an over­es­ti­ma­tion of the value of the activ­ity of sys­tem­atiz­ing (design­ing) col­lab­o­ra­tion envi­ron­ments to high lev­els of detail, and with­out recog­ni­tion for evo­lu­tion­ary dynam­ics. The design or struc­ture of any col­lab­o­ra­tion envi­ron­ment — of any social sys­tem — is only valu­able for how well it encour­ages rela­tion­ships and activ­ity which advance the goals of the orga­ni­za­tion and it’s mem­bers. The value of a designer in the effort to cre­ate a col­lab­o­ra­tive com­mu­nity lies in the abil­ity to cre­ate designs that lead to effec­tive col­lab­o­ra­tion, not in the num­ber or speci­ficity of the designs they pro­duce, and espe­cially not in the arti­facts cre­ated dur­ing design — the tem­plates, work­flows, roles, and other McAfee men­tioned above. To sim­plify the dif­fer­ent views of what’s appro­pri­ate into two arti­fi­cially seg­mented camps, the [older] view that results in the pre­ma­ture cre­ation of too much struc­ture val­i­dates the design of things / arti­facts / sta­tic assem­blies, whereas the newer view valu­ing min­i­mal and emer­gent struc­tures acknowl­edges the greater effi­cacy of design­ing dynamic sys­tems / flows / frame­works.

The overly spe­cific and rigid design of many col­lab­o­ra­tion sys­tem com­po­nents com­ing from the older design view­point in fact says much about how large, com­plex enter­prises choose to inter­pret their own char­ac­ters, and cre­ate tools accord­ingly. Too often, a desire to achieve total­ity lies at the heart of this approach.

Of course, most total­i­ties only make sense — exhibit coher­ence — when viewed from within, and when using the lan­guage and con­cepts of the total­ity itself. The result is that attempts to achieve total­ity of design for many com­plex con­texts (like col­lab­o­ra­tion within enter­prises large or small) rep­re­sent a self-defeating approach. That the approach is self-defeating is gen­er­ally ignored, because the pur­suit of total­ity is a self-serving exer­cise in power val­i­da­tion, that ben­e­fits power hold­ers by con­sum­ing resources poten­tially used for other pur­poses, for exam­ple, to under­mine their power.

With the chimera of total­ity set in proper con­text, it’s pos­si­ble to see how col­lab­o­ra­tion envi­ron­ments — at least in their most poorly con­ceived man­i­fes­ta­tions — will resem­ble vir­tual retreads of Tay­lorism, wherein the real accom­plish­ment is to jus­tify the effort and expense involved in cre­at­ing the sys­tem by point­ing at an exces­sive quan­tity of pre­de­ter­mined struc­ture await­ing habi­ta­tion and use by dis­en­fran­chised staff.

At present, I see two diver­gent and com­pet­ing trends in the realm of enter­prise solu­tions and user expe­ri­ences. The first trend is toward homo­gene­ity of the work­ing envi­ron­ment with large amounts of struc­ture imposed in advance, exem­pli­fied by com­pre­hen­sive col­lab­o­ra­tion suites and archi­tec­tures such as MSOf­fice / Share­point, or IBM’s Work­place.

The sec­ond trend is toward het­ero­gene­ity in the struc­tures inform­ing the work­ing envi­ron­ment, vis­i­ble as vari­able pat­terns and locuses of col­lab­o­ra­tion estab­lished by fluid groups that rely on adhoc assort­ment of tools from dif­fer­ent sources (Base­Camp, GMail, social book­mark­ing ser­vices, RSS syn­di­ca­tion of social media struc­tures, com­mu­ni­ties of prac­tice, busi­ness ser­vices from ASP providers, open source appli­ca­tions, etc.).

But this itself is a short term view, when sit­u­a­tion within a longer term con­text is nec­es­sary. It is com­mon for sys­tems or envi­ron­ments of all sizes and com­plex­i­ties to oscil­late cycli­cally from greater to lesser degrees of struc­ture, along a con­tin­uüm rang­ing from homo­ge­neous to het­ero­ge­neous. In the short term view then, the quest for total­ity equates to homo­gene­ity, or even efforts at dom­i­na­tion. In the long term view, how­ever, the quest for total­ity could indi­cate an imma­ture ecosys­tem that is not diverse, but may become so in time.

Apply­ing two (poten­tial) lessons from ecol­ogy — the value of diver­sity as an enhancer of over­all resilience in sys­tems, and the ten­dency of mono­cul­tures to exhibit high fragility — to McAfee’s points on emer­gence, as well as the con­tin­uüm view of shift­ing degress of homo­gene­ity, should tell us that col­lab­o­ra­tion solu­tion design­ers would be wise to do three things:

The end result should be an enter­prise approach to col­lab­o­ra­tion that empha­sizes the design of infra­struc­ture for com­mu­ni­ties that cre­ate their own struc­tures. Big ven­dors be wary of this enlight­ened point of view, unless you’re will­ing to respond in kind.

Comment » | Architecture, Enterprise

Enterprise Software is Dead! Long Live… Thingamy?

January 5th, 2006 — 12:00am

Peter Merholz observes that enterprise software is being eaten away from below, by applications such as Moveable Type, and innovators such as SocialText.
“These smaller point solutions, systems that actually address the challenges that people face (instead of simply creating more problems of their own, problems that require hiring service staff from the software developers), these solutions are going to spread throughout organizations and supplant enterprise software the same way that PCs supplanted mainframes.
I sure wouldn’t want to be working in enterprise software right now. Sure, it’s a massive industry, and it will take a long time to die, but the progression is clear, and, frankly, inevitable.”
Indeed it is. Though there’s considerable analyst hoopla about rising enterprise content management or ECM spending and IT investment (see also In Focus: Content Management Heats Up, Imaging Shifts Toward SMBs), we’re in the midst of a larger and longer term cycle of evolution in which cheaper, faster, more agile competitors to established market leaders are following the classic market entry strategy of attacking the bottom of the pyramid. (The pyramid is a hierarchical representation of a given market or set of products; at the top of the pyramid sit the more expensive and mature products which offer more features, capabilities, quality, or complexity; the lower levels of the pyramid include lower cost products which offer fewer features.)
What’s most interesting about the way this pattern is playing out in the arena of enterprise content management solutions is that the new competitors were not at first attacking from the bottom as a deliberate strategy, think of MoveableType, but they have quite quickly moved to this approach as with the recent release of Alfresco. The different origins of Sixapart and Alfresco may have some bearing on their different market entry approaches: Sixapart was a personal publishing platform that’s grown into a content management tool, whereas Alfresco’s intented audience was enterprise customers from day one. I’d wager the founders of Alfresco looked to RedHat as an example of a business model built on OpenSource software, and saw opportunity in the enterprise content management space, especially concerning user experience annd usability weaknesses in ECM platforms.
There’s an easy (if general) parallel in the automotive industry: from American dominance of the domestic U.S. market for automobiles in the post-WWII decades, successive waves of competitors moved into the U.S. automobile market from the bottom of the pyramid, offering less expensive or higher quality automobiles with the same or similar features. The major Japanese firms such as Honda, Toyota, and Nissan were first, followed by Korean firms such as Hyundai and Daewoo. It’s plain that some of the older companies sitting at the top of the pyramid are in fact dying, both literally and figuratively: GM is financially crippled and faces onerous financial burdens — to the point of bankruptcy – as it attempts to pay for the healthcare of it’s own aging (dying) workforce.
So what’s in the future?
For auto makers it’s possible that Chinese or South American manufacturers will be next to enter the domestic U.S. market, using similar attacks at the bottom of the pyramid.
For enterprise software, I think organizations will turn away from monolithic and expensive systems with terrible user experiences — and correspondingly low levels of satisfaction, quality, and efficacy — as the best means of meeting business needs, and shift to a mixed palette of semantically integrated capabilities or services delivered via the Internet. These capabilities will originate from diverse vendors or providers, and expose customized sets of functionality and information specific to the individual enterprise. Staff will access and encounter these capabilities via a multiplicity of channels and user experiences; dashboard or portal style aggregators, RIA rich internet applications, mobile devices, interfaces for RSS and other micro-content formats.
David Weinberger thinks it will be small pieces loosely joined together. A group of entrepreneurs thinks it might look something like what Thingamy claims to be.
Regardless, it’s surely no coincidence that I find a blog post on market pyramids and entry strategies put up by someone working at an enterprise software startup…

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Comment » | Architecture, Ideas

New Urbanism In Practice After Katrina

December 8th, 2005 — 12:00am

Katrina’s ill winds are bring­ing some good, in the form of increased aware­ness of and will­ing­ness to con­sider New Urban archi­tec­ture and urban plan­ning options for the rebuild­ing Gulf Coast towns.
I first encoun­tered New Urban­ism while read­ing William Kunstler’s The Geog­ra­phy of Nowhere. Kun­stler has writ­ten sev­eral addi­tional books explor­ing the cre­ation and evo­lu­tion of the mod­ern Amer­i­can sub­ur­ban­scape since The Geog­ra­phy of Nowhere, all of them mak­ing ref­er­ence to New Urban­ism. It’s recently popped up in two arti­cles the NY Times. The first, Out of the Muddy Rub­ble, a Vision for Gulf Coast Towns, by Brad­ford McKee, recounts the efforts of archi­tects and plan­ners from a vari­ety of per­spec­tives, includ­ing mem­bers of the Con­gress for the New Urban­ism, to put forth a viable plan for the healthy rede­vel­op­ment of dam­aged Gulf Coast towns.
If you’ve not heard yet, New Urban­ism advo­cates the cre­ation of walk­a­ble, human scale com­mu­ni­ties empha­siz­ing mixed use envion­ments with pat­terns and struc­ture that allow peo­ple to meet daily needs with­out reliance on auto­mo­biles. In short, New Urban­ism is an archi­tec­ture and plan­ning frame­work that actively opposes sprawl.
Sprawl ben­e­fits the short term at the expense of the long term. Crit­ics of New Urban­ism often choose to inter­peret it as a school that restricts the rights of indi­vid­ual prop­erty own­ers, rather than as a series of pos­i­tive guide­lines for how to design com­mu­ni­ties that are healthy in the long run. But of course that’s always been the short-term view of the long-term greater good…
The dra­mat­icly dif­fer­ing points of view in favor of and opposed to New Urban­ist approaches come through very clearly in this exchange:
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The Miami archi­tect Andres Duany, a prin­ci­pal fig­ure in the New Urban­ism move­ment, urged the casino own­ers to inte­grate the casi­nos more seam­lessly among new clus­ters of retail stores and restau­rants rather than as iso­lated estab­lish­ments.
Describ­ing his vision, Mr. Duany said, “You step out onto a beau­ti­ful avenue, where you can get a chance to look at the water and the mar­velous sun­sets and the shops, and walk up and down to restau­rants and eas­ily find taxis to other places.“
But Mr. Duany’s design sharply clashed with the casino own­ers’ main pri­or­ity.
“A casino owner wants peo­ple to stay on the prop­erty,” said Bernie Burk­holder, pres­i­dent and chief exec­u­tive of the Trea­sure Bay Casino, in Biloxi.
“As running-dog cap­i­tal­ist casino own­ers, we need to under­stand that the com­mu­nity fits together,” he added, “but we need an eco­nomic unit that will hold the cus­tomer.“
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The sec­ond: Gulf Plan­ning Roils Res­i­dents also by Brad­ford McKee, pub­lished a few days after the first on Decem­ber 8, 2005, cap­tures some of the reac­tions to the plans from Gulf Coast res­i­dents. Nat­u­rally, the reac­tions are mixed.
But it’s impor­tant to remem­ber that sprawl is a very tem­po­rary and sur­real sta­tus quo, one that cre­ated the utterly improb­a­bly eco­log­i­cal niche of the per­sonal rid­ing mower. If that’s not a hot-house flower, then what is?
Some links to resources about New Urban­ism:
Newurbanism.org
transitorienteddevelopment.org
Con­scious Choice
New Urban Time­lines
New Urban News
Con­gress For the New Urbanism

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Comment » | Architecture, Civil Society

Tagging Comes To Starbucks

October 25th, 2005 — 12:00am

Getting coffee this afternoon, I saw several packages of tasy looking madeleines sitting in front of the register at Starbucks. For the not small number of people who don’t know that shell shaped pastries made with butter are called madeleines – not everyone has seen The Transporter yet – the package was helpfully labeled “Madeleines”.

Proving that tagging as a practice has gone too far, right below the word madeleines, the label offered the words “tasty French pastry”.

Just in case the customers looking at the clear plastic package aren’t capable of correctly identifying a pastry?
Or to support the large population who can’t decide for themselves what qualifies as tasty?

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