February 12th, 2010 — 12:00am
“Beyond Findability: IA Practice & Strategy for the New Web” the full-day workshop that debuted at the 2009 IA Summit, is back for 2010. Featuring an expanded lineup that includes Andrew Hinton, Matthew Milan, Christian Crumlish, Erin Malone, Cindy Chastain, and me, the workshop explores leading edge theory and practice to equip experience architects for the challenges of designing social experiences, the DIY Internet, engaging business strategically, and more.
Read the full description here, and then register here!
Bonus: All workshop attendees will receive a free copy of Social Mania – the social patterns design card game unveiled at IDEA09.
Last year’s rendition was positively invigorating, with participants from experience-based businesses like Zappos, and practitioners from leading firms like Adaptive Path. But this one goes to eleven: we hope you’ll join us!
Comment » | Information Architecture, User Experience (UX)
February 10th, 2010 — 12:00am
2009 was a big year for augmented reality, and there are many predictions that 2010 will be even bigger; with accomplishments coming in the form of new technologies, devices, business models, and ways of having fun. But even as we go about building this emerging medium, we’re still relying largely on old-media style centralized understandings of the production models, form, and content of the augmented world. What happens when we grasp the new social and interaction possibilities of augmented reality?
I’m part of a panel titled The Next Wave of AR: Exploring Social Augmented Experiences that’s addressing this question at the Where 2.0 conference in San Jose in late March / early April. We’ve got a good group of speakers that includes Tish Shute (Ugotrade), whurley * (whurleyvision llc),Jeremy Hight (Mission College, CA), and Thomas Wrobel (Lost Again). Our goal is to look ahead at how augmented reality will soon evolve to include — or be based on! — meaningful social interactions and dynamics at small and large group scales.
In the spirit of co-created social augmented experiences, we’re asking for audience contributions: in the form of simple scenarios that describe the future of social AR. What will it feel like? Who will you interact with? How will these experiences change everyday life?
Panel Summary (full description on the Where 2.0 site)
This panel will discuss shared augmented realities, considering some of the essential possibilities and challenges inherent in this new class of social augmented experiences. The format is presentation of a small set of scenarios (defined in advance, with audience input) describing likely future forms of shared augmented realities at differing scales of social engagement for discussion by a panel of leading practitioners in technology, experience design, networked urbanism, interface design, game design, and augmented reality.
Current augmented reality experiences put who you are, where you are, what you are doing, and what is around you at center stage. But we can already look beyond the first stage of interactions assuming a single user seeing simple arrows and tags indicating POIs, and begin to explore shared (multiuser/multisource) augmented realities.
These social augmented experiences will allow not only mashups, & multisource data flows, but dynamic overlays (not limited to 3d), created by distributed groups of users, linked to location/place/time, and syndicated to people who wish to engage with the experience by viewing and co-creating elements for their own goals and benefit.
Share your scenarios for the Next Wave of AR in the comments or elsewhere (tag nextwaveAR socialAR), and come to Where 2.0 and see the panel!
Comment » | Augmented Reality, Everyware, Social Media, The Media Environment